Hot Pursuit is a game mode first seen in Need for Speed III: Hot Pursuit, later appearing in Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Hot Pursuit (2010) and Need for Speed: Rivals. It is both a single player and multiplayer mode.
- 1 Games
- 1.1 Need for Speed III: Hot Pursuit
- 1.2 Need for Speed: High Stakes
- 1.3 Need for Speed: Hot Pursuit 2
- 1.4 Need for Speed: Hot Pursuit (2010)
- 1.5 Need for Speed: Rivals
- 2 Trivia
Need for Speed III: Hot Pursuit
Hot Pursuit is one of the main game modes in Need for Speed III: Hot Pursuit, in which the player has to finish races whilst evading the police.
Cops will use various tactics including spike strips and roadblocks to stop racers. The PC release includes playable police vehicles and allows players to unlock extra pursuit vehicles upon earning "Most Wanted" badges for each course upon winning as a racer, and "Top Cop" badges for each course upon winning as a cop.
Hot Pursuit involves a 1 on 1 duel along a single course, and events can have two, four or eight laps. The pursuit begins with a racer passing a cop vehicle, triggering the player's police scanner which will start blinking rapidly. In the PC release, players can hear police radio chatter during the race.
If a player gets busted, they will receive a warning ticket. Racers will be arrested if they exceed the ticket limit, which is related to the number of laps. It is possible for a racer to not be chased by the police throughout the whole race, although it requires players to drive fairly slowly.
Cop players begin behind the racers at the starting line, and are required to chase and arrest them. Cops can place a spike strip somewhere along the race course whilst pursuing a racer. Police players can also open a large map in order to search for a racer if they have broken visual contact.
Players arrest racers upon stopping them one single time. If a cop manages to arrest a racer, they can spawn at the location of the leading racer if the "Pursuit" driving assist was previously activated at the main menu.
- Pursuit El Niño
- Become Most Wanted in all courses
- Pursuit Lamborghini Diablo SV
- Become Top Cop in all courses
Need for Speed: High Stakes
Hot Pursuit mode in Need for Speed: High Stakes features similar gameplay formula seen in Need for Speed III: Hot Pursuit, with the addition of improved police tactics, including jersey barriers and helicopter in the PC release, which can help locating racers.
The PlayStation release of Need for Speed: High Stakes has tougher and more robust AI, although the PC release has exclusive features. Both releases feature fairly similar gameplay.
Similar to the original Hot Pursuit, the PC release of the game rewards the player with "Most Wanted" badges upon winning as a racer, and "Top Cop" badges upon winning as a cop. The PC release also includes two additional variations besides the "Classic" Hot Pursuit iteration;
- Classic - Typical Hot Pursuit gameplay as seen in the previous installment; 1 on 1 duel in which racers are arrested if they exceed the ticket limit
- Getaway - One single racer starts at a random location of a course, and has to evade police before time expires; racers are arrested if caught one single time
- Time Trap - Similar to Classic mode except players also have to win before time expires; cops have to impede the race from finishing in time
In Need for Speed: High Stakes, Hot Pursuit mode sees a duel between two racers whilst being chased by the police. Racers have similar traits seen in Need for Speed III: Hot Pursuit, although their cop opponents has additional features compared to the previous game. Police scanner, as well as police radio chatter can be heard during races.
If a player gets busted, they will receive a warning ticket. Racers will be arrested if they exceed the ticket limit, which is related to the number of laps.
In the PlayStation release, cop players spawn at random places similar to the AI police. Players have to arrest 10 speeders within the time limit, which is slightly increased after each racer arrest. Assistance such as spike belts and roadblocks can be requested after the chase goes for an extended period of time.
In the PC release, players no longer have to chase racers by themselves and will be supported by other cops, including requesting a wingman and having helicopter support to help locating racers, as well as requesting roadblocks. Players can deploy spike strips, and also switch their police vehicles with those utilised by the AI.
In both releases, police vehicles has different siren sound and liveries, each corresponding to the countries in which the courses are based on.
- Pursuit Chevrolet Corvette
- Arrest ten racers with the Pursuit Chevrolet Caprice
- Pursuit Lamborghini Diablo SV
- Pursuit Porsche 911 Turbo
- Arrest ten racers with the Pursuit BMW M5 (British, French, or German Police)
- Pursuit Chevrolet Camaro
- Become Most Wanted and Top Cop in one of the three modes in all of the seven regular courses
- Pursuit Lamborghini Diablo SV
- Become Most Wanted and Top Cop in two of the three modes in all of the seven regular courses
- Pursuit La Niña
- Become Most Wanted and Top Cop in all three modes in all of the seven regular courses
Need for Speed: Hot Pursuit 2
Hot Pursuit in Need for Speed: Hot Pursuit 2 refers to all race modes in which police pursuits are involved. It is no longer played only as a duel mode, as now events can have from two, up to a full grid of racers, as well as including variations in addition to Circuit, such as Point-to-Point, Time Trial, and Knockout.
Hot Pursuit career events are found in the Ultimate Racer Event Tree in the EA Black Box's developed PlayStation 2 release, also called as Hot Pursuit Event Tree in the EA Seattle's developed PC, GameCube, and Xbox releases. Casual Hot Pursuit races can also be played in Challenge and Quick Race modes.
The police force has returning tactics including spike strips, roadblocks, and helicopter, which now will drop explosive barrels that results in racers receiving damage and a loss of speed upon contact. EA Black Box's PlayStation 2 release helicopters are also equipped with missiles and barrels containing hidden spike strips.
Racers in Need for Speed: Hot Pursuit 2 have similar attributes as in Need for Speed: High Stakes and the original Hot Pursuit. The overall difficulty has been increased as police has more tactics than in earlier Need for Speed titles. Police scanner, as well as police radio chatter are available, and players can now wreck police vehicles in the PlayStation 2 release.
Players are arrested upon being caught three times in EA Black Box's PlayStation 2 release, whilst being caught one single time leads to being arrested in EA Seattle's release, which is followed by a "busted" cutscene in both cases.
Players need to reach a given quota of busted racers within a set time. Races played as a cop are called You're the Cop in the EA Black Box's PlayStation 2 release, and Be The Cop in the EA Seattle's release.
Cops can call for roadblock, helicopter, and in EA Seattle's release, also call for police backups, although these tactics has a limited number of uses for each race (three times in the PlayStation 2 release). EA Black Box's release has a boost feature for cops, an early instace of nitrous being used in the Need for Speed series.
Players has to stop racers to arrest them in the EA Black Box's PlayStation 2 release, whilst EA Seattle's release have bars above racers showcasing the health of their vehicle. The racer is arrested once their health has been depleted.
Need for Speed: Hot Pursuit (2010)
Hot Pursuits are seen frequently throughout the single player career mode. The player has to bust a number of racers whilst being a cop before the racers reach their finish line. The number of racers depends on the difficulty of the mission, how far the player has progressed through the career, and the class of vehicle they are driving.
As a racer, the player must escape the police in a pursuit whilst attempting to reach the finish line before their rival racers. The player can either rely on speed alone to survive, or can attempt to wreck the pursuing police units for a full bar of Nitrous and a greater chance of survival. If the player wrecks or is busted by the police, the match ends and no additional placement reward is given. The number of police units depends on the difficulty of the mission, how far the player has progressed through the career, and the class of vehicle they are driving.
Multiplayer Hot Pursuit follows the same rules as the single player variant by involves a maximum of eight players with four being on each side of the law. The teams will be picked depending on individual players skill levels by the lobby in order to create a placed set of teams.
The cops must bust all opposing racers before they can reach their finish line. Racers must reach the finish line before being busted by the cops or wrecking their vehicle. Players can earn additional Bounty by being on the winning team, earning the most busts or by finishing in pole position.
Players are given an assortment of Equipment such as Spike Strips, Helicopter Support, Roadblocks, EMPs, Jammers, and Turbos. Each player is given a limited amount, but some can be used in conjunction with other players on the same team.
Racers must finish an A-B track without their car being totalled by the police. Hot Pursuits do not take place along any lap based circuit unlike Need for Speed III: Hot Pursuit. Racers can also be rammed, damaged, and wrecked by other Racer team players. The Police Scanner will only blink, once interceptor units are located.
Cops always start a Hot Pursuit event behind the Racer players. Cops have to arrest any and all racers before they finish the race. Cops can also be rammed, damaged, and wrecked by other Cop team players.
Players can earn additional Bounty during a Hot Pursuit by performing stunts such as near misses, wrecking rivals, dodging roadblocks, successfully firing an EMP, using a turbo boost without colliding with anything, discovering new shortcuts, and reaching milestones.
Need for Speed: Rivals
Hot Pursuit in Need for Speed: Rivals are events in both racer and RCPD career which pits racers against the Redview County Police Department. As with other events in the game, they can be accessed in either single player or participated co-operatively through AllDrive, and also reward players with Speed Points.
Racers have to evade the police and reach the finish line whilst police units have to bust all the racers without letting them cross the finish line, which has the same location for both sides.
Similar to Need for Speed: Hot Pursuit (2010), players on both sides can try to rely on speed, or use tactics to wreck their opponents, with an array of Pursuit Tech equipment being available for both factions.
- In the Playstation 2 release of Need for Speed: Hot Pursuit 2, players can flatten their tyres by driving on their own spike strips as the police.
- Certain manufacturer's vehicles are not allowed for Hot Pursuit mode in some titles;