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Updates to Need for Speed: Heat include both client-side and server-side alterations.

2020

March Update

NFSHE Update Mar01

The March Update was released for PC, PlayStation 4, and Xbox One on March 3, 2020.[1]

Additions

  • Black Market Delivery
    • Aston Martin DB11 Volante '19 (Free)
    • McLaren F1 '93 (Paid Pack)
    • New Vanity Items
    • New missions
    • New events
    • New character clothing items

Quality of Life Improvements

  • Adjustable Camera Shake
    • We've added a slider to the options that adjusts the amount of camera shake while you're driving. You can find it in the "Driving" tab in the settings.
  • "Game is not paused" Notification
    • When you're accessing the game menu during online play, you will find a notification that the game is not paused while you're playing online.
  • New Item Notification
    • Until now, when you entered the garage and unlocked new car parts, you would be prompted with a feed of the new items on the right side of the screen. It was easy to miss a part if you unlocked many at once, so we changed the way you are notified about new parts. From now on, when you receive a new item in the garage, you will find a yellow notification banner labelling the category, guiding you to the new part.
  • Vanity Items
    • You have more ways to customise your car. You can choose from a variety of themed decals, add a new underglow that is in sync with the beat of the music or customise the colour of your car's backfire.
  • Race Visuals
    • We added more variations for the intros of both day and night races. When you win a race, you might also notice there are new victory poses.
    • When it comes to time trials, both your and the ghost's car will now be shown ahead of the race.
  • Other - "Rival Crews"
    • When you launch NFS Heat while you're offline after having the March Update installed, you will notice a tile in the social menu mentioning "Rival Crews". It is a game feature concept that we were exploring, but unfortunately won't be releasing. Such is life in game development.
    • There are a lot of ideas and concepts floating around. Some of them are released and some will just remain concepts - like this one. We just wanted to give you a heads up that the tile found its way into the game, but it doesn't have any functionality - and we're looking at a possibility of removing the tile in the future.

World Fixes (312 listed fixes)

  • Collisions - 71 listed fixes
  • Reset Points - 28 listed fixes
  • Visual - 202 listed fixes
  • Performance - 6 listed fixes
  • Other - 5 listed fixes

Bug Fixes (166 listed fixes)

  • Missions - 2 listed fixes
  • Events - 35 listed fixes
  • UI - 21 listed fixes
  • Cars / Garage - 93 listed fixes
  • Visual - 12 listed fixes
  • Audio - 3 listed fixes

January Update

NFSHE Update Jan01

The January Update was released for PC, PlayStation 4, and Xbox One on January 28, 2020.[2]

Additions

  • Steering Wheels
    • We know those of you that own a steering wheel are enjoying all kinds of racing games, and we want to give you the option to use your equipment in Need for Speed, too. We have been testing some steering wheels, but a few others that are not on this list might also work:
      • Thrustmaster T300RS (PS4, PC)
      • Thrustmaster TX (Xbox, PC)
      • Thrustmaster T150 (PS4, PC)
      • Thrustmaster TMX (Xbox, PC)
      • Logitech G29 (PS4, PC)
      • Logitech G920 (Xbox, PC)
      • Fanatec CSL Elite Racing Wheel (PS4, PC, XB1)
    • For PC players: Make sure to install the Logitech G Hub, regardless of the wheel manufacturer and model you are using.
    • For Console players: Make sure that your steering wheel is assigned to your console profile before launching the game. When launching the game, press the respective steering wheel button on the title screen to enable steering wheel play: A on Xbox, X on PlayStation.
    • Please note that in order to access all features in the game, you will need to use a combination of steering wheel and controller.
  • Chat Wheel
    • To make communication in-game easier, we are implementing a chat wheel. That means you will be able to send pre-made text messages to friends or rivals. From saying hello, challenging players to a race or just asking them to follow you, we hope this feature makes communication easier for you. It also helps to cross language barriers, as incoming messages will be displayed in the same language that your game is set to. You can also turn the chat messages on or off at any time.
  • Keys to the Map
    • You might notice a new tab in the menu, the in-game store. It will feature the "Keys to the Map". This is a real-money purchase which will uncover the locations on the in-game map, including collectables, activities, and gas stations. You will still have to complete the activities like smashing billboards or 3-star jumps, but you won't have to look for the locations. This is one of the things we announced around Gamescom, and you could also call it a time-saver pack.
    • Please note that one thing will not be revealed by the Keys to the Map: One safe house location will be uncovered and unlocked upon reaching a certain point in the campaign and is not included here.

Quality of Life Improvements

  • Using a controller with manual transmission
    • You have been bringing this one up a lot. When you're driving using manual transmission on a controller, the bumper buttons not only are shifting up and down, but share a lot of different functionalities depending on context. You can bribe a cop, enter the garage, start an event, swap a car and more. Especially when shifting up after leaving the garage, this can be slightly awkward.
    • To improve the experience, all actions except shifting up and down now require you to hold the button for a short while to prevent accidental presses.

Note that this change only affects players that are using manual transmission.

  • Gas Stations
    • You've been clear on that one: You want to showcase your cars in the best light, without any damage. We added some functionality to the gas stations to give your car a complete repair when driving through a gas station. Functional damage will be fixed, but also dust will be washed off and scratches repaired.
  • UI
    • After finishing a night event, some UI elements will now stay on your screen. Both the minimap and the speedometer will remain visible, to make it easier to find your way to the nearest safe house if you want to bank your REP. Or to the gas station, if you need repairs and want to go again.
    • We added a notification to the garage that will inform you if a server will be shutting down soon.
    • Moved the "Escaped" notification to the bottom of the screen. It will now be shown in the same location as the "Escaping" notification after you escaped successfully. That should prevent a few accidents.
    • There was no button prompt for "Back" in the decal menu, so we added one.
    • The VoIP status bar is now visible on all screens if you're in a party.
    • When you quit a mission or event, the UI will now prompt you that all of your progress will be lost.
    • We implemented a new waypoint icon and also polished some icons and notifications around the minimap.
  • Rewards for Drift Events
    • We updated the way rewards work for drift events. Now you will receive a reward even if you don't hit the target score.

Bug Fixes (193 listed fixes)

  • Missions - 13 listed fixes
  • Events - 19 listed fixes
  • UI - 32 listed fixes
  • Cars / Garage - 22 listed fixes
  • Car-Specific - 30 listed fixes
  • Visual - 26 listed fixes
  • Audio - 19 listed fixes
  • World - 18 listed fixes
  • Performance - 8 listed fixes
  • Other - 6 listed fixes

2019

Update 1.5

Update 1.5 was released for PC, PlayStation 4, and Xbox One on December 12, 2019.[3]

Quality of Life Improvements

  • Holiday Vanity Items
    • It is the time of the year, the holiday season is approaching quickly. To help you decorate your cars in preparation for the festive time, we added some vanity items that you can purchase in the garage. You can pick up two horn sounds and two underglows, one each themed for Christmas for New Year's, so you can drive around Palm City in seasonal style.
  • Quick Routing
    • You mentioned you wanted to spend less time reading the map and more time driving. Not only did we overhaul the look of the in-game phone app for better readability. We also implemented a quick routing option that you can access from the phone menu. This way, you can navigate to the nearest safe house or gas station quicker and more comfortable - and focus on shaking the cops.
  • Speedwalls
    • We all agree that racing is fun, but racing with friends is even better. To make it easier to see who in your crew clocked the fastest time, we are bringing Speedwalls to Sprint Races, Circuit Races and Off-road Races. For Drift Trials, you will be able to see which crew member racked up the highest score. Check who's on top of the leaderboard for a specific track, and fine tune your ride to take their crown.
  • Environment - Night race intros
    • This was something you said you were missing a lot, as it sets the mood for the night races. As mentioned in the previous update notes for 1.4, we were always planning on fixing this bug and bringing the visual effects back. So we did. Fancy lights, smoke, cars, the whole package.
  • Polestar Hero Edition
    • Probably one of the most common questions after the release of Need for Speed Heat was about the Polestar that's on the game cover. "But… can I drive it again?". Joe was chased by Mercer and Shaw, the car was pushed off the bridge and it has been sitting on the bottom of the ocean since. Following this update, you can unlock the Polestar Hero Edition if you complete all the story missions: The main campaign as well as all driver stories. Just don't drive it off a bridge again.
  • UI
    • When you exit or enter a garage, the "Enter Garage" prompt won't suppress other HUD elements anymore. Which means you will see the map and speedometer as soon as you exit the garage.
    • As you build your rep and explore the map, you unlock activities and collectables. We tweaked the UI to make it clearer that some of them are locked until you reach a certain Rep level.
    • When you're customising the performance parts of your car, you'll now find a label informing you which part is currently equipped to that car / engine. It will also show how many of that specific part you own, and have a clearer call out when you're buying a duplicate part.
  • Other
    • Some of you mentioned that you're being busted while casually driving, albeit slowly - so we reduced the maximum speed that you can be busted at.
    • We also made a small tweak to the cop spawn mechanics in online play. Your experience should not be affected, there might just be fewer cop cars in areas without players.

Bug Fixes

  • Missions
    • When you're returning to the garage after the first night out, the reward from the "Make a Name" mission should now be banked correctly.
    • You can no longer complete the daily challenge "Drift over 164 yd in a single drift" while Wayne is commandeering the vehicle during the "Let it Slide" mission.
    • You should no longer be able to unlock the "Warp Speed" achievement during "The Exchange" cinematic.
    • Added missing subtitles for Traditional Chinese during "The Exchange".
    • Lucas will no longer be floating during the intro of "Breaking the Law".
    • When you're out on your first night in the game, you'll find that the event text is now saying "Finish the event" and no longer "Finish 1st".
    • In the first night mission, Ana's marker should now be pinned to the minimap, making her easier to find if you lose her.
  • Events
    • Some events are marked with an exclamation point, which means they have different levels you can switch between: The base level (lower car rating recommendation) and the challenge level (higher car rating recommendation). Some events had a lower reward for the challenge level than for the base level, which is corrected by this update.
    • Event rewards should now reset to their original value after entering and exiting the garage.
    • You should no longer be able to start a Crew Time Trial while entering the garage at the same time.
    • When choosing "Retry" after finishing an event, the race outro should no longer play with a black screen and audio only.
    • It should no longer be possible for two players who are playing online to start the same solo event at the same time. It resulted in a lot of traffic and it was unclear which AI racer belonged to which race.
    • You should no longer be able to get stuck in an endless countdown loop when starting a drift event.
    • During the "Winx" and "Crazy Cowboy" races, the AI drivers will now make a specific jump instead of taking a detour.
    • You should no longer be able to drive your car into and become stuck in a barrier during the "Ceryneian Hind" drift trial.
    • The "Marlin" circuit race will now award the correct amount of Bank. It was actually paying a little more than intended.
    • The "Winx" High Heat event now will correctly award a volatile part.
    • When you receive a volatile part from a high heat event and get busted before you enter a safehouse, you will now lose that part.
  • UI
    • Declining an event should no longer trigger the equipped active auxiliary item.
    • During races, the distance between AI racers and the player that's shown on the leaderboard should update more frequently.
    • We clarified the daily challenge "Drive in oncoming traffic" by changing the objective text to "Stay in oncoming traffic". This should underline that you have to stay in oncoming traffic continuously, until the challenge is completed.
    • When the Racer Challenges menu shows "Congratulations, you completed racer challenges!", you are now no longer able to select new Racer Challenges, as it was intended.
    • The user ID of the player that last edited a crew information category is now displayed correctly in the menu.
    • The description for the "Dual Turbo Charger" will no longer overlap other UI elements.
    • The live tuning menu will now correctly display the time it takes the car to drive the ¼ mile in the correct measurement unit: seconds.
    • Opening the phone menu during events should no longer cause it to overlap the race standings, but make them disappear for as long as the phone menu is open.
    • The "route to event" option should now be available in the in-game phone app, even if you had set a route to that event before.
    • The message "Text contains profanity, please change to continue" should no longer randomly pop up while in the garage.
    • During night race intros, text that was previously cut off the screen when the display language was set to Arabic is now showing correctly. Race types should also no longer overlap race names during race intros.
    • During drift trial intros, text that was previously overlapping when the display language was set to Polish is now showing correctly.
    • There was a line of player subtitles missing, but we found it.
  • Cars / Garage
    • The player character's feet should no longer be visible underneath the car when driving a Mercedes AMG A 45.
    • The front bumper of the Nissan GT-R 2017 should no longer disappear when adding a splitter while a Pandem or Rocket Bunny front fender and bumper are installed.
    • Stock brake discs should now be available for the Mustang starter car.
    • The 394hp 3.8l flat 6 engine now has the proper sound when swapped into specific Porsche models.
    • When the car is critically damaged, the hood of the Dodge Viper SRT should no longer block your view when using the bonnet camera.
    • Fixed an issue where switching between specific car parts of the Porsche 718 Cayman GTS resulted in the camera showing a different scene.
    • The paint menu UI will no longer overlap the menu when using certain screen aspect ratios.
    • The unlock criteria for the Nissan 370Z Nismo in the Dealership will now correctly state "Unlocked after collecting all Street Arts".
    • The "Back" button should now work correctly in the "Community Wraps" section.
  • Visual
    • Added some decals that were available in the NFS Heat mobile app to the game.
    • One of the decals was missing the option to change its colour, which has now been added.
    • Fixed some subtitles that were out of sync with the game audio.
    • Reduced pop-in of textures in several instances.
    • The helicopter that's flying during the introduction race should no longer be shaking.
    • There was a tree in the Palm City Raceway district that had no collision and you could drive straight through it. We moved it to a different spot.
    • The dark boxes backing the subtitles now appear correctly for each line, some of them were a bit flashy before.
  • Performance
    • Improved several instances where you could encounter FPS drops during specific events and missions.
    • Improved performance when playing on PCs that barely meet the minimum requirements.
    • Fixed an issue that could cause a crash during the "Apollo 10" circuit race.
    • Several fixes for instances where the game was crashing.
    • Several fixes for instances where the game was hanging.
    • The game should no longer hang when removing the PS4 controller via the PlayStation menu while getting busted.
    • The game should no longer be stuttering during "Crew Level Up" notifications.
    • We improved the loading process of some time trials, so the intro sequence is now shown before the event starts.
  • Other
    • You should now encounter more cops when circling Palm City Raceway at night.
    • Several fixes for instances where item synchronisation would fail.
    • When sharing a wrap and then losing the internet connection, the game could become stuck on a loading screen, which shouldn't happen anymore.
    • When reporting another player's Custom Wrap or License Plate, you should no longer receive an "Unknown Error" message.
    • On rare occasions, the game could get stuck when promoting a crew member to the recruiter role. Fixed!
    • There was a rare chance that the game could get stuck after accepting a party invite while customising a car with a large number of decals. This should no longer happen.
    • A car parked in a specific location would spawn under the map and fly several meters in the air before falling down to the ground again. We moved it to a safer area.
    • There's an invisible spot on a bridge in Cape Castille you can crash into. We removed that. Although it was entertaining to park next to the bridge and see all the AI cars bump into it.

Release

  • PC - 09:00 UTC
  • PS4 - 10:00 UTC
  • Xbox One - 11:00 UTC

Estimated file sizes

  • PC - 2.45 GB
  • PS4 - 5 GB
  • Xbox One - 4.5 GB

Update 1.4

Update 1.4 was released for PC, PlayStation 4, and Xbox One on November 21, 2019.[4]

  • Environment - Night race intros
    • You've reported long loading screens before the start of races, and we have made an effort to reduce these. While we hope you'll notice this improvement, you might also notice something else.When you play after the update, the visual effects will be less spectacular during the intro and start of a night race. More specifically, there'll be no fancy lights, smoke, fire or spectator's cars. While this isn't ideal, we wanted to improve the stability and reduce loading times in the short run, and we are aiming at bringing back these effects in a future update.

Fixes

  • No Bank or Rep rewards awarded for playing the first races in the game.
    • Some players would not earn any Bank or Rep rewards when they first played the game. Prior to the update, this could be resolved by restarting the game - which should no longer be necessary now, as it shouldn't be happening anymore in the first place.
  • Inventory sync error
    • There were rare cases where upon choosing "Play Solo" or "Play Online", players would be prompted with a message that their local and online inventories do not match, and asking if they wanted to sync them. In a few cases, when choosing yes, Bank and cars would disappear, while story progression and Rep level remained.
    • We're sorry this happened - it should now no longer occur, and players should find the Pre-Order and Deluxe cars again in the dealership to purchase for 0 Bank.
  • Crashes & Freezes
    • You reported that using community wraps or wraps with a high amount of layers could cause some issues. We've taken a closer look, and this should no longer cause the game to crash.
    • Additionally, we fixed some other instances where the game could freeze or crash, which should increase the overall stability of the game client.
  • Other fixes:
    • Fixed an issue where trial users could experience an extended black screen when they first launched the game.
    • Fixed an issue where players were unable to invite crew members using the search function.
    • Fixed an issue where using a specific controller on PC could crash the game.

References

  1. Article: reddit.com (2020) Under the Hood: March Update. Available at: https://www.reddit.com/r/needforspeed/comments/favuu6/under_the_hood_march_update/
  2. Article: reddit.com (2020) NFS Heat - January Update - Update Notes. Available at: https://www.reddit.com/r/needforspeed/comments/euphm5/nfs_heat_january_update_update_notes/
  3. Article: reddit.com (2019) Need for Speed Heat - Update 1.5 - Update notes. Available at: https://www.reddit.com/r/needforspeed/comments/e97tis/need_for_speed_heat_update_15_update_notes/
  4. Article: reddit.com (2019) Need for Speed Heat - Update 1.4 - Update notes. Available at: https://www.reddit.com/r/needforspeed/comments/dz645u/need_for_speed_heat_update_14_update_notes/
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