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Regional Differences[]

  • In the Australian game release, Durham Road is set in Australia whilst in every other release it is set in England.
  • Durham Road is available from the beginning in the European and Australian releases, although Kindiak Park has to be unlocked first. In every other release, this unlock order is reversed.
  • In the Japanese release, cheat codes from every other release do not work.
  • Licence plates seen in the Japanese release display the body colour name of a car instead of the player's name like in other releases.

System Differences[]

PlayStation[]

Gameplay[]

  • Test Drive mode, Special Event mode, and the ability to switch on and off languages of the cops are exclusive to the PlayStation release.
  • Vehicle damages are shown as textures with the exception of hood scoops, lightbars and spoilers, as they will be disintegrated from the body upon impact.
  • Every racer wears a black shirt and every police officer wears the American police uniform, regardless of the race course location they are in.

Cars[]

  • The traffic car selection in the PlayStation release is mostly based on real life examples, with various cars returning from the traffic in Need for Speed III: Hot Pursuit.

Events[]

Soundtrack[]

  • "Bring That Beat Back" by Rom Di Prisco, "Globular Cluster" by Saki Kaskas, and "Electro Optik" by Rom Di Prisco are only featured in the PlayStation release.
    • The PlayStation release features soundtrack themes for "victory" and "lose" race results.
    • "Callista" by Saki Kaskas plays during race results in the PlayStation release, whilst the PC release it plays as the showroom menu theme.
    • The PlayStation release shows the title of the song playing during races in a box in the corner, whereas the PC release does not.

Pursuit[]

  • The Hot Pursuit mode of the PlayStation release shows several differences to the PC release:
    • Players will be spawned at random locations at the beginning of a race.
    • After defeating rival cops, the player will receive backup that uses high-performance vehicles.
    • During a police stop, the cops will not leave their vehicle but use their loud speaker.
    • Players can call for backup, request a roadblock, and deploy spike belts.
    • The police in Germany and France speak their respective languages, whilst in the PC release they speak in English with a North American-accent.
    • The North American police siren is reused in the PlayStation 2 release of Need for Speed: Hot Pursuit 2 as a secondary siren sound and in several teasers for Need for Speed: Undercover. Every other siren sound from the game can also be found in the game directory of the PC release of Need for Speed: Hot Pursuit 2.

PC[]

Gameplay[]

  • The PC release features a cockpit driving perspective with 3D interiors.
  • Players can open or close the top of convertible cars.
  • Car Showcases in the PC release include performance statistics, a slideshow, and 360° interior views.
  • All original race courses with the exception of the Raceway courses are unlocked from the beginning.
  • All Need for Speed III: Hot Pursuit race courses are featured in the PC release.
  • Vehicle damages are shown as body deformations and affect performance, too.
  • Every racer driving a stock car wears a t-shirt of varying colours which will switch to a racing uniform, when driving a bonus, racing or upgraded car. Police officers wear uniforms that correspond to the racing locations they are in.

Cars[]

  • The traffic car selection in the PC release is mostly based on new, fictional models.

Events[]

Pursuit[]

  • The Hot Pursuit mode of the PC release shows several differences to the PlayStation release:
    • Players will be spawned behind the speeders at the beginning of a race.
    • During a police stop, the cops will leave their vehicle.
    • Players can call for a roadblock and deploy spike belts, which can be also requested to another cop.
    • Players can control other cop vehicles by swapping cars with the AI.
    • "Getaway" and "Time Trial" modes are also available in addition to the "Classic" mode.
    • The North American siren sound is reused from Need for Speed III: Hot Pursuit.
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