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Regional Differences[]
- In the Australian game release, Durham Road is set in Australia whilst in every other release it is set in England.
- Durham Road is available from the beginning in the European and Australian releases, although Kindiak Park has to be unlocked first. In every other release, this unlock order is reversed.
- In the Japanese release, cheat codes from every other release do not work.
- Licence plates seen in the Japanese release display the body colour name of a car instead of the player's name like in other releases.
System Differences[]
PlayStation[]
Gameplay[]
- Test Drive mode, Special Event mode, and the ability to switch on and off languages of the cops are exclusive to the PlayStation release.
- Vehicle damages are shown as textures with the exception of hood scoops, lightbars and spoilers, as they will be disintegrated from the body upon impact.
- Every racer wears a black shirt and every police officer wears the American police uniform, regardless of the race course location they are in.
Cars[]
- Some vehicles are only featured in the PlayStation release:
- HSV GTS VT, Phantom, and Titan.
- Jailbird 2000 police helicopter for Test Drive mode.
- Some additional vehicle variations are only featured in the PlayStation release:
- "Race Bred Pro Cup" variants of Chevrolet Corvette (C5) and Porsche 911 Turbo (993), as well as a "Special" variant of the Nissan Skyline GT-R V-Spec (R34).
- Certain vehicles are featured in a specific body type in the PlayStation release.
- The Chevrolet Camaro Z28 (1998) appears as a coupe.
- The Chevrolet Corvette (C5) appears as a coupe.
- The Ferrari F50 is only selectable with its closed top configuration.
- The Jaguar XKR appears as a coupe.
- The McLaren F1 GTR appears with the "Long Tail" body.
- The Pontiac Firebird Trans Am (1998) appears as a coupe.
- The traffic car selection in the PlayStation release is mostly based on real life examples, with various cars returning from the traffic in Need for Speed III: Hot Pursuit.
Events[]
- Events are divided into Tournament and Special Event, with High Stakes being a separated mode.
- High Stakes races only take place with 2 players, and the winner has the losing player's car transferred to their memory card.
Soundtrack[]
- "Bring That Beat Back" by Rom Di Prisco, "Globular Cluster" by Saki Kaskas, and "Electro Optik" by Rom Di Prisco are only featured in the PlayStation release.
- The PlayStation release features soundtrack themes for "victory" and "lose" race results.
- "Callista" by Saki Kaskas plays during race results in the PlayStation release, whilst the PC release it plays as the showroom menu theme.
- The PlayStation release shows the title of the song playing during races in a box in the corner, whereas the PC release does not.
Pursuit[]
- The Hot Pursuit mode of the PlayStation release shows several differences to the PC release:
- Players will be spawned at random locations at the beginning of a race.
- After defeating rival cops, the player will receive backup that uses high-performance vehicles.
- During a police stop, the cops will not leave their vehicle but use their loud speaker.
- Players can call for backup, request a roadblock, and deploy spike belts.
- The police in Germany and France speak their respective languages, whilst in the PC release they speak in English with a North American-accent.
- The North American police siren is reused in the PlayStation 2 release of Need for Speed: Hot Pursuit 2 as a secondary siren sound and in several teasers for Need for Speed: Undercover. Every other siren sound from the game can also be found in the game directory of the PC release of Need for Speed: Hot Pursuit 2.
PC[]
Gameplay[]
- The PC release features a cockpit driving perspective with 3D interiors.
- Players can open or close the top of convertible cars.
- Car Showcases in the PC release include performance statistics, a slideshow, and 360° interior views.
- All original race courses with the exception of the Raceway courses are unlocked from the beginning.
- All Need for Speed III: Hot Pursuit race courses are featured in the PC release.
- Vehicle damages are shown as body deformations and affect performance, too.
- Every racer driving a stock car wears a t-shirt of varying colours which will switch to a racing uniform, when driving a bonus, racing or upgraded car. Police officers wear uniforms that correspond to the racing locations they are in.
Cars[]
- Some vehicles are only featured in the PC release:
- BMW M Coupe, BMW M Roadster, Ferrari 360 Modena, HSV SV99, Jaguar XJR-15, La Niña, and Lister Storm.
- Police patrol models Eagle Talon, Ford Crown Victoria, and Land Rover Discovery.
- Some additional vehicle variations are only featured in the PC release:
- "Bonus" variations of the Chevrolet Camaro Z28 and Porsche 911 Turbo.
- "Pursuit" variation of the Chevrolet Camaro Z28.
- Certain vehicles are featured in a specific body type in the PC release.
- The Chevrolet Camaro Z28 (1998) appears as a convertible.
- The Chevrolet Corvette (C5) appears as a convertible.
- The Ferrari F50 is only selectable with its open top configuration.
- The Jaguar XKR appears as a convertible.
- The McLaren F1 GTR appears with the "Short Tail" body.
- The Pontiac Firebird Trans Am (1998) appears as a T-top.
- The traffic car selection in the PC release is mostly based on new, fictional models.
Events[]
- All events are part of the Career.
- High Stakes races only take place against AI.
Pursuit[]
- The Hot Pursuit mode of the PC release shows several differences to the PlayStation release:
- Players will be spawned behind the speeders at the beginning of a race.
- During a police stop, the cops will leave their vehicle.
- Players can call for a roadblock and deploy spike belts, which can be also requested to another cop.
- Players can control other cop vehicles by swapping cars with the AI.
- "Getaway" and "Time Trial" modes are also available in addition to the "Classic" mode.
- The North American siren sound is reused from Need for Speed III: Hot Pursuit.