Interceptor is a game mode featured in Need for Speed: Hot Pursuit (2010) that involves a one versus one free-roam attrition across both factions. The amount of participating racers and SCPD units is limited to a single participant for each faction.
A racer and an SCPD officer compete against each other with either having different goals for success.
- The racer has to either escape the pursuing officer's engagement range for 30 seconds or wreck the SCPD unit.
- The SCPD officer has to bust the racer suspect by either depleting their damage meter or pinning them against their unit.
Both participants of an interceptor event have a damage meter shown above their vehicle with segments highlighting their current structural rigidity. The damage meter of a vehicle can be lowered by ramming them and targeting equipment usage towards them. Depleting a vehicle's damage meter will wreck them and leave their vehicle inoperable for the remainder of the event.
Nitrous can be utilised by both factions during an event. The racer can earn nitrous by performing dangerous driving maneuvers and interaction with other participating vehicles, but the SCPD unit will regenerate nitrous once reaching a high rate of speed and can earn supplements by interacting with racers.
Finishing an interceptor event will reward the player with a distinction for completing below that time target, a merit for completing below that time target but beyond the distinction target, and a pass for busting the racer beyond any time target.
Equipment is given to both participants of an interceptor, with the selection of available items differing between faction and event.
- Racers can be given Spike Strips, EMPs, Jammers, and Turbos.
- SCPD officers can be given Spike Strips, EMPs, Helicopter Support, and Roadblocks.
|Block Buster||Grand Ocean Coast||Traffic Police|
|Chase 101||Boulder Desert||Traffic Police|
|Denial of Service||Coral Bay||Highway Patrol|
|Desert Strike||Boulder Desert||Speed Enforcement|
|Double Cross||Eagle Crest||Special Response|
|Eye in the Sky||Rockhingam Point||Highway Patrol|
|Fight Night||Eagle Crest||Speed Enforcement|
|Fighting Dirty||Big Timber Forest||Traffic Police|
|Hang Tough||Grand Ocean Coast||Rapid Deployment|
|Hard to Handle||Mission Beach||Special Response|
|Limited Emission||Boulder Desert||Rapid Deployment|
|Locking On||Carson Ridge Reservoir||Rapid Deployment|
|Natural Selection||Oakmont Valley||Special Response|
|Spike Out||Memorial Valley||Highway Patrol|
|Takedown Notice||Eagle Crest||Speed Enforcement|
|Tough Justice||Coral Bay||Speed Enforcement|
|Turn the Tables||East Gorge Canyon||Highway Patrol|
|Under Pressure||Fox Lair Pass||Rapid Deployment|
|Weapon of Choice||Boulder Desert||Speed Enforcement|
Interceptor events can take place on any of the available multiplayer start points, and players are given equipment for multiplayer sessions based on the faction they are representing.
Joining a multiplayer lobby for an interceptor event will highlight the start point, weather conditions, time of day, route distance, current players, and the player representing each faction. Once a session is locked, players will move to car selection which will be limited to a specific performance tier and faction specific cars.
The starting grid of an interceptor event is arranged with the racer ahead of the pursing SCPD officer, and once the opening vignette has finished, both are allowed to free-roam Seacrest County throughout the duration of the event.
All participating vehicles have a damage meter shown above their vehicle throughout the event. Any vehicle that has its damage meter depleted will be eliminated from the event and will not be able to participate for the remainder of the event. Players nearing the remainder of the damage meter are warned as being at "critical damage", and this is also highlighted to all other participants.
- SCPD officers bust the racer suspect by depleting their damage meter.
- Racers can wreck the SCPD unit by depleting their damage meter.
The engagement range, shown as a red and blue alternating circle on the mini-map, highlights the area in which the SCPD unit is in pursuit of a racer. A racer leaving that circle will enter "Cooldown", and will have to remain undetected by the SCPD unit for 30 seconds to escape. SCPD units can re-engage with the racer suspect if they can get their vehicle within range again before they escape through cooldown.
Players can earn bounty as they continue with the event, and additional bounty is awarded based on their performance at the end of the event. The amount rewarded is based on the player's performance and the winning faction of the event.