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Driver Details in Need for Speed: Hot Pursuit Remastered are goals that players can meet whilst playing either the Cop Career, the Racer Career, or Online Multiplayer.

Players can track their milestone completion through the 'Driver Details' section of the career map.

Each milestone has four stages and completing each stage will reward players with additional Bounty, which can progress towards a player's Cop Rank and Wanted Level.

Reaching some milestones related to Equipment will unlock upgrades for the related item.

Driver Details

Driver Details highlights the player's overall game completion by keeping track of the player's participation as a cop or racer, the amount of cars unlocked, the amount of completed milestones, and the amount of events completed at the highest goal.

Driver Details

  • Total Time Played
  • Distance Driven
  • Driving Milestones Completed
  • Online Milestones Complete

SCPD Cop Rank

  • Time Played As Cop
  • Cop Distinctions
  • Cop Cars Driven
  • Cop Milestones Complete

Wanted Level

  • Time Played As Racer
  • Racer Distinctions
  • Racer Cars Driven
  • Racer Milestones Complete

Service Record

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The Service Record keeps track of the player's progression as a cop with SCPD related milestones reflecting the player's skills whilst driving as a cop.

SCPD Cop Rank

  • Road Block Level
  • Spike Strip Level
  • EMP Level
  • Helicopter Support Level
  • Time Played As Cop
  • Cop Distinctions
  • Cop Events Complete
  • Cop Cars Unlocked
  • Cop Cars Driven

Cop Bounty Milestones

Successful Road Blocks

The total number of road blocks dispatched by the player as a cop that have been hit by a racer.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Successful Spike Strips

The total number of spike strips deployed by the player as a cop that have been hit by a racer.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Successful EMPs

The total number of electromagnetic pluses by the player as a cop that gained a lock-on and hit a racer.

  • 1: +1,000 Bounty
  • 5: +2,500 Bounty
  • 10: +5,000 Bounty
  • 20: +10,000 Bounty

Successful Helicopter Support

The total number of helicopters deployed by the player as a cop that have deployed a spike strip and hit a racer.

  • 1: +1,000 Bounty
  • 5: +2,500 Bounty
  • 10: +5,000 Bounty
  • 20: +10,000 Bounty

Total Busts

The total number of racers busted by the player as a cop.

  • 5: +1,000 Bounty
  • 20: +2,500 Bounty
    +5,000 Bounty
    +10,000 Bounty

Rap Sheet

NFSHPR Racer EventIcon.png

The Rap Sheet keeps track of the player's progression as a racer with related milestones reflecting the player's skills whilst driving as a racer.

Wanted Level

  • Jammer Level
  • Spike Strip Level
  • EMP Level
  • Turbo Level
  • Time Played As Racer
  • Racer Golds
  • Racer Events Complete
  • Racer Cars Unlocked
  • Racer Cars Driven

Racer Bounty Milestones

Successful Jammers

The total number of jammers activated by the player as a racer countering deployed cop equipment.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Successful Spike Strips

The total number of spike strips deployed by the player as a racer that have been hit by a cop or racer.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Successful EMPs

The total number of electromagnetic pluses by the player as a racer that acquired a lock-on and hit a cop or racer.

  • 1: +1,000 Bounty
  • 5: +2,500 Bounty
  • 10: +5,000 Bounty
  • 20: +10,000 Bounty

Successful Turbos

The total number of turbos completed by the player as a racer without having it be forcefully deactivated.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Total Cop Wrecks

The total number of cops wrecked by the player as a racer.

  • 2: +1,000 Bounty
  • 10: +2,500 Bounty
  • 25: +5,000 Bounty
  • 50: +10,000 Bounty

Driving Milestones

Driving Milestones relate to the player's skills whilst driving as either a cop or racer and are a cumulative amount combined from both factions.

Distance Driven

The total distance driven by the player as either a cop and as a racer.

  • 100 miles (161 km): +1,000 Bounty
  • 500 miles (805 km): +2,500 Bounty
  • 1,000 miles (1,609 km): +5,000 Bounty
  • 1,500 miles (2,414 km): +10,000 Bounty

Distance in Oncoming

The total distance driven in an oncoming lane by the player as a cop and as a racer.

  • 20 miles (32 km): +1,000 Bounty
  • 100 miles (161 km): +2,500 Bounty
  • 500 miles (1,609 km): +5,000 Bounty
  • 1,000 miles (1,609 km): +10,000 Bounty

Distance in Drift

The total distance drifting by the player as a cop and as a racer.

  • 10 miles (16 km): +1,000 Bounty
  • 20 miles (32 km): +2,500 Bounty
  • 50 miles (80 km): +5,000 Bounty
  • 100 miles (161 km): +10,000 Bounty

Distance on Shortcuts

The total distance driven by the player across shortcuts as a cop and as a racer.

  • 5 miles (8 km): +1,000 Bounty
  • 20 miles (32 km): +2,500 Bounty
  • 50 miles (80 km): +5,000 Bounty
  • 100 miles (161 km): +10,000 Bounty

Time in Slipstream

The total amount of time the player has driven slipstreaming another vehicle as a cop and as a racer.

  • 15 minutes: +1,000 Bounty
  • 45 minutes: +2,500 Bounty
  • 90 minutes: +5,000 Bounty
  • 120 minutes: +10,000 Bounty

Time at Top Speed

The total amount of time the player has been at, over, or close to the top speed of their vehicle as a cop and as a racer.

  • 5 minutes: +1,000 Bounty
  • 15 minutes: +2,500 Bounty
  • 30 minutes: +5,000 Bounty
  • 60 minutes: +10,000 Bounty

Time Using Nitrous

The total amount of time the player has used nitrous as a cop and as a racer.

  • 10 minutes: +1,000 Bounty
  • 30 minutes: +2,500 Bounty
  • 60 minutes: +5,000 Bounty
  • 120 minutes: +10,000 Bounty

Nitrous Bars Filled

The total amount of time the player has filled their nitrous bar as a cop and as a racer.

  • 10: +1,000 Bounty
  • 50: +2,500 Bounty
  • 100: +5,000 Bounty
  • 200: +10,000 Bounty

Near Misses

The total number of near misses performed by the player as a cop and as a racer.

  • 50: +1,000 Bounty
  • 200: +2,500 Bounty
  • 500: +5,000 Bounty
  • 1,000: +10,000 Bounty

Total Crashes

The total number times the player has crashed as a cop and as a racer.

  • 5: +1,000 Bounty
  • 20: +2,500 Bounty
  • 50: +5,000 Bounty
  • 100: +10,000 Bounty

Online Milestones

Online Record

NFSHP2010MultiplayerLobbyIcon.png

The Online Record keeps track of the player's participation in Online Multiplayer events.

  • Time Spent Playing Online
  • Time Spent Playing Online as Cop
  • Time Spent Playing Online as Racer

Cop Online Milestones

Cop Online Milestones relate to the player's participation in online events whilst driving as a cop.

Hot Pursuits Complete

The total number of online Hot Pursuit events completed by the player as a cop.

  • 1: +1,000 Bounty
  • 2: +2,500 Bounty
  • 5: +5,000 Bounty
  • 10: +10,000 Bounty

Interceptors Complete

The total number of online Interceptor events completed by the player as a cop.

  • 1: +1,000 Bounty
  • 2: +2,500 Bounty
  • 5: +5,000 Bounty
  • 10: +10,000 Bounty

Racer Online Milestones

Racer Online Milestones relate to the player's participation in online events whilst driving as a racer.

Races Complete

The total number of online Race events completed by the player as a racer.

  • 1: +1,000 Bounty
  • 2: +2,500 Bounty
  • 5: +5,000 Bounty
  • 10: +10,000 Bounty

Hot Pursuits Complete

The total number of online Hot Pursuit events completed by the player as a racer.

  • 1: +1,000 Bounty
  • 2: +2,500 Bounty
  • 5: +5,000 Bounty
  • 10: +10,000 Bounty

Interceptors Complete

The total number of online Interceptor events completed by the player as a racer.

  • 1: +1,000 Bounty
  • 2: +2,500 Bounty
  • 5: +5,000 Bounty
  • 10: +10,000 Bounty
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