Development refers to production of game content that may have been removed, altered, or purposely excluded from game play in the retail release of Need for Speed: Most Wanted.
Blacklist[]
Several Blacklist character concepts were made before the game's release.
Blacklist Iterations[]
Promotional Artwork[1] | Demo Introduction[2] | PlayStation 2 Demo Safehouse[3] |
---|---|---|
1. Razor Callahan - Hastings | 1. Razor Callahan - BMW M3 GTR | |
2. Wes Allen - The Projects | 2. Toro Sato - SLR McLaren | |
3. Mia Townsend - Asylum | JV - Rockridge Drive | 3. Ronnie McCrea - DB9 |
4. Toro Sato - East Stapleton | Ronnie - Masterson | 4. Joe Vega - Carrera GT |
5. Hector Domingo - Grant Brook | Ming - Ocean Hills | 5. Wes Allen - Corvette C6 |
6. Ronnie McCrea - Boundry Road | Kamikaze - Grand terrace | 6. Hector Domingo - Lamborghini Gallardo |
7. Eddie Lew - Smugglers Wharf | Jewels - Warrent Road | 7. "Kamikaze" - CLK 500 |
8. Joe Vega - Ironhorse Bridge | Earl - Union Row | 8. Jade Barrett - Mustang GT |
9. Jordan Kay - Chase Road | Vic - North Bay Rd. | 9. Pierre Dupont - Evo III |
10. Lou Park - Omega Power Station | Big Lou - Hollis Blvd. | 10. Karl Smit - Porsche Cayenne S |
11. Jade Barrett - Bristol Road | Izzy - Riverside Drive | 11. Lou Park - Mitsubishi Eclipse |
12. Nick Black - Bay Bridge | Jarron - Chase Road | 12. Isabel Diaz - RX-8 |
13. Marty Jones | Taz - The Projects | 13. Victor Vasquez - Audi A4 |
14. Vince Kilic | Sonny - Rosewood Student Housing | 14. Vince Kilic - BMW 330 Ci |
15. Tony Ho | Razor - Diamond Park | 15. Pitboss - Golf GTi |
16. Rog - Asylum[4] |
Cars[]
Cars may have been removed from Need for Speed: Most Wanted due to licencing issues, a change in the desired car list variety, availability of resources, or functionality.
Vehicles[]
- Ambulance
- Camper
- Cop Compact[5]
- BMW M3 (E46)[6]
- BMW M3 CSL (E46)[7]
- Chevrolet Corvette Z06 (2006)[8]
- Nissan 350Z (2003)[9]
- Mazda RX-8 Mazdaspeed[10]
- Mercedes-Benz SL 55 AMG[11]
- Nissan Skyline GT-R V-Spec (R34)[12]
- Lamborghini Diablo[13]
- A Semi Truck hauling pipes
- Tank Truck
- Truck without trailer
- A player drivable truck without trailer[14]
- A player drivable News Van[15]
Brands[]
Car Changes[]
- The stock colour of the Lexus IS300 was black instead of silver.[16]
- The Aston Martin DB9 had the same engine sound as the Lamborghini Gallardo.
- The BMW M3 GTR (E46) featured yellow headlights and an antenna reminiscent of the 2001 BMW Motorsport #42 M3 GTR.[17]
- The player's BMW M3 GTR (E46) at some point of the game's development featured the iconic vinyl with a black outline instead of white.[18]
- Early concepts shows the player would have a Nissan Skyline GT-R V-Spec (R34) and Mia Townsend would have a Mazda RX-7[19].
- Mia Townsend has numerous variants of her Mazda RX-8.
- Rog drove a Ford Mustang GT instead of a Pontiac GTO.
- Jade "Jewels" Barrett's Ford Mustang GT featured an orange body colour and a hexagonal vinyl design.[20]
- Earl's Mitsubishi Lancer Evolution VIII had a different bodykit, along with an extra decal for Greddy.[21]
- Hector "Ming" Domingo's Lamborghini Gallardo had a different bodykit, along with a different color.[22]
- Wes "Webster" Allen's Chevrolet Corvette C6]at one point featured an extra "50" on its rear bumper.[23]
- Toru "Bull" Sato's Mercedes-Benz SLR McLaren had a body vinyl[24]. In early stages of development, he featured different bodykit, spoiler, hood and wheels.[25]
- Razor's Ford Mustang GT at one point had no "RZ" decals applied to its livery[26], and another featured an extra "RZ" on its rear bumper[27].
- The Police Civic Cruiser and Police Civic Undercover Cruiser's appearance was more similar to the Ford Crown Victoria.
- Cross' interceptor was based on the Chevrolet Corvette C6.R before being changed to the Chevrolet Corvette Z06 (2006).
- Cross' car had a prominent yellow body livery.[28]
- The Police Helicopter had a different model and its sight cone would appear orange on the minimap when the player was within its sight range.[29]
- The Fire Truck had a yellow livery instead of red.[30]
- The opening cinematic shows textures of cars which have been altered prior to the game's release.[31]
- Vic's Toyota Supra had green rims.[32]
- Taz's Lexus IS300 had white rims.[33]
Preset Cars[]
Preset cars are pre-tuned and pre-customised cars. They are created by the developers to be used in cutscenes, in races with specific opponents cars, and for custom or bonus car designs. Several preset cars can be found in the game files of the retail game and the PlayStation 2 demo.
Vehicle | Details |
---|---|
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COPGTOPURSUIT Unused Police State Cruiser preset. |
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COP_CROSS Unused Cross preset. It was used in the ending cutscene of PlayStation 2 demo. |
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BMW M3 GTR E46 preset which appeared only in the "Blacklist Tournament" promotional event. |
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OPM_M3_version2 Unused BMW M3 GTR E46 preset. The car features the same visual of the blue BMW which is available to be driven by the player in the PlayStation 2 demo. |
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OPM_RX8_Version2 Unused Mazda RX-8 preset. It is the current default preset for Challenge Series pursuits which doesn't have a preset car. In the PlayStation 2 demo, the car was available to be driven by the player. The pink color is a bug with the degenerate preset code, and the police dispatch refers to the car's color as yellow. |
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OPM_RX8_Version3 It is the opponent preset which appears in the event Warrent Road. In the PlayStation 2 demo the preset was used as a opponent in the 20 2 1 rival race event. |
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OPM_MUSTANG_BOSS While in the released game Rog drives a Pontiac GTO, in the PlayStation 2 demo he drove a Ford Mustang GT. |
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OPM_MUSTANG_VERSION2 Unused Ford Mustang GT preset. While in the released game it features the same visual of Razor's car, in the PlayStation 2 demo the preset was used as a opponent in the 20 2 1 rival race event. |
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OPM_WRX_VERSION1 Unused Subaru Impreza WRX STi preset, which can be found only in the PlayStation 2 demo. |
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OPM_WRX_VERSION2 It is the opponent preset which appears in the event Warrent Road. In the PlayStation 2 demo the preset was used as a opponent in the 20 2 1 rival race event. |
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E3_DEMO_RX8 Unused Mazda RX-8 preset. In the PlayStation 2 demo the car was available to be driven by the player. |
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GT_ELISE_ROG Unused Lotus Elise preset. The pink color is a bug with the degenerate preset code. |
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STARKY_HUTCH_EVO_ROG Unused Mitsubishi Lancer Evolution VIII preset. |
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LOLLEY Unused Porsche Carrera GT preset. The mesh is not present in the PlayStation 2 demo, but it can be ported from Alpha 124. |
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CS_CAR_NEWS Unused player drivable News Van preset. It can be found in the Alpha 124. |
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DEMO_PLAYER_GTI Unused Volkswagen Golf GTI preset. It is used in the demo's Challenge Series events. |
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DEMO_STOCK_IS300 Unused Lexus IS300 preset. |
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DEMO_PLAYER_IS300 Unused Lexus IS300 preset. It is used in the PC demo's Challenge Series events. |
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DEMO_PLAYER_IS3002 Unused Lexus IS300 preset. It is available for play in the Xbox 360 demo. |
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DEMO_STOCK_VIPER Unused Dodge Viper SRT-10 preset. |
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DEMO_PLAYER_VIPER Unused Dodge Viper SRT-10 preset. It is used in the PC demo's Challenge Series events. |
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DEMO_PLAYER_VIPER2 Unused Dodge Viper SRT-10 preset. It is available for play in the Xbox 360 demo. |
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DEMO_STOCK_CAYMANS Unused Porsche Cayman S preset. It is available for play in the PC demo. |
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DEMO_PLAYER_CAYMAN Unused Porsche Cayman S preset. It is available for play in the PC demo. |
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DEMO_STOCK_GTO Unused Pontiac GTO preset. It is available for play in the PC demo. |
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DEMO_PLAYER_GTO Unused Pontiac GTO preset. It is available for play in the PC demo. |
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DEMO_STOCK_MUSTANGGT Unused Ford Mustang GT preset. It is available for play in the PC demo. |
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DEMO_PLAYER_MUSTANG2 Unused Ford Mustang GT preset. It is available for play in the Xbox 360 demo. |
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DEMO_OPP_GTI Unused Volkswagen Golf GTI preset. It appears in the demo as an opponent in the Sprint event "Clubhouse & Hollis". |
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DEMO_OPP_GTO Unused Pontiac GTO preset. It appears in the demo as an opponent in the Sprint event "Rockridge & Union". |
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DEMO_OPP_GTO2 Unused Pontiac GTO preset. It appears in the demo as an opponent in the Speedtrap event "Hollis & Chancellor". |
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DEMO_OPP_IS300 Unused Lexus IS300 preset. It appears in the demo as an opponent in the Sprint event "Clubhouse & Hollis". |
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DEMO_OPP_IS3002 Unused Lexus IS300 preset. It appears in the demo as an opponent in the Speedtrap event "Hollis & Chancellor". |
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DEMO_OPP_IS3003 Unused Lexus IS300 preset. It appears in the demo as an opponent in the Sprint event "Rockridge & Union". |
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DEMO_OPP_MUSTANGGT Unused Ford Mustang GT preset. It appears in the demo as an opponent in the Sprint event "Clubhouse & Hollis". |
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DEMO_OPP_MUSTANGGT2 Unused Ford Mustang GT preset. It appears in the demo as an opponent in the Speedtrap event "Hollis & Chancellor". |
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DEMO_OPP_MUSTANGGT3 Unused Ford Mustang GT preset. It appears in the demo as an opponent in the Sprint event "Rockridge & Union". |
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DEMO_OPP_VIPER Unused Dodge Viper SRT-10 preset. It appears in the demo as an opponent in the Sprint event "Rockridge & Union". |
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DEMO_OPP_VIPER2 Unused Dodge Viper SRT-10 preset. It appears in the demo as an opponent in the Sprint event "Clubhouse & Hollis". |
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DEMO_OPP_VIPER3 Unused Dodge Viper SRT-10 preset. It appears in the demo as an opponent in the Speedtrap event "Hollis & Chancellor". |
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DEMO_OPP_CAYMAN Unused Porsche Cayman S preset. It appears in the demo as an opponent in the Sprint event "Rockridge & Union". |
City[]
- Some conceptual designs including an airstrip at the Downtown Rockport Airport were cut.[34]
- At one point during development, the game was going to take place in the "City of Rosewood".[35]
- The prison in Camden had a brick wall, and a securely placed fence that would prevent the player from driving through it[36]. Although not accessible, the prison's interior is drivable.[37]
- A billboard advertising the fictional KNFS 101.9 radio station was cut.[38]
- A set of tollbooths at the entrance of Thrilltown in Point Camden only appear in the PlayStation 2 demo.[39]
- One safehouse location was cut.[40]
- Joyce's Pizza Fast Food restaurant was in game before the Burger King.[41]
- A car wash in Grey Point could be driven through in the PlayStation 2 demo, but can not be accessed in the released game.[42]
- The Robo's Health & Hip Hop Centres billboard had a different design.[43]
- A yacht model could be seen sailing near the Grey Point coast, but is not present in the released game outside of its usage in Pursuit Breakers.[44]
- The race arrow barriers had a different aesthetic design.[45]
- The gas station explosion particle effect had a different look.[46]
- A Power Company sign was not featured in the released game.[47]
- The Ironworks Co. sign had a different look.[48]
- Parked cars had a different mesh.[49]
- The parking lot adjacent to the Point Camden police station was fenced off.[50]
- Traffic lights emitted a yellow caution light.[51]
- The garage doors in the south section of Thrilltown had a different look.[52]
Customisation[]
- Several different customisation licence plate designs were cut.
- Various customisation items could be obtained from the Safehouse backroom in career mode; decals, paints, and nitrous.[53]
- Star Rating appears in unused customisation menus in the PlayStation 2 demo.[54]
- There was the possibility of players being able to add Blacklist vinyls to their corresponding cars.[55]
Performance Parts[]
- Two performance part packages were cut; Street[56] and Super Street[57], but they appear in the PlayStation 2 demo.[58]
- Performance Packages had different aftermarket components.[59]
- Transmission Performance Packages had different aftermarket components.[60]
- Suspension Performance Packages had different aftermarket components.[61]
- Nitrous Performance Packages had different aftermarket components.[62]
- Tyres Performance Packages had different aftermarket components.[63]
- Brakes Performance Packages had different aftermarket components.[64]
- Turbo Performance Packages had different aftermarket components.[65]
Custom Gauges[]
Various unused custom gauges with different designs can be found in the PlayStation 2 demo and in the Alpha 124.
Vinyls[]
Several vinyls were changed or cut during the game's development.[66]
Vinyl | File Name |
---|---|
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_BODYFLAME09 |
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_09JADEBARRETT |
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_COPGTO |
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_PRECOM_FLAME01 |
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_PRECOM_FLAME02 |
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_PRECOM_TEST |
Cutscene[]
- An early pass of the cutscene "storyfmv_cro06_coh06a_" can be found in the Asian release of the game named "storyfmv_roc02_english_ntsc".[67] It doesn't have any audio associated to it and is of a lower resolution (512 x 256) than the released cutscene.[68]
- Two sentences were removed from the cutscene "storyfmv_bus12_".[69]
- "You should have won." - Mia
- "Keep this to yourself. I don't want people thinking I'm getting soft... I'll be in touch." - Mia
- A cutscene with two sentences was removed from the game. According to the files, it would happen after the cutscene "storyfmv_her136_".
- "I know you are mad, but I did what I had to. You would too. What do you care...you're number 1 on the Blacklist." - Unknown
- "What more do you want?" - Unknown
Events[]
Events may have been removed from Need for Speed: Most Wanted due to the career mode length, the number of repeating reversed routes, their usage outside of typical game play, or available resources.
The numbers used for various events were for internal referencing towards their associated career stage or game type in row one, game mode in row two, and appearance position with other events in their career stage in row three. The fourth row may include a 0 or R to represent a normal and reverse route.
- TRACK_15_1_2 represents Blacklist #15_Circuit_2nd Event
Row One | Row Two | Row Three | |||
---|---|---|---|---|---|
1 - 15 | Blacklist career stage | 1 | Circuit | 1 | Event slot 1 |
16 | Prologue events | 2 | Sprint | 2 | Event slot 2 |
19 | Challenge Series | 3 | Lap Knockout | 3 | Event slot 3 |
20 | Development | 4 | Tollbooth | 4 | Event slot 4 |
21 | Black Edition Release | 5 | Speedtrap | 5 | Event slot 5 |
22 | PC Demo Release | 6 | Multipoint | 6 | Event slot 6 |
23 | PC Demo Challenge Series | 7 | Drag | 7 | Event slot 7 |
8 | Challenge | 8 | Event slot 8 |
Event Routes[]
Multiple event routes were made inaccessible in the released game.
Type | Name | Start Location | Length | |
---|---|---|---|---|
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3_6_1_multipoint | Rosewood College Campus, Rosewood | ||
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3_6_2_multipoint | |||
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3_6_3_multipoint | |||
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4_6_1_multipoint | Point Camden, Camden | ||
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5_0_1_drag_test | Masterson Harbour, Camden | ||
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5_7_5_drag | Fairmont Bowl, Downtown Rockport | ||
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6_6_1_multipoint | Heritage Heights, Rosewood | ||
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6_6_2_multipoint | |||
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6_6_3_multipoint | |||
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6_7_1_drag | Point Camden, Camden | ||
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7_6_1_multipoint | Heritage Heights, Rosewood | ||
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7_6_2_multipoint | Heritage Heights, Rosewood | ||
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7_7_1_drag | Petersburg, Rosewood | ||
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7_7_2_drag | |||
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8_6_1_multipoint | |||
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8_6_2_multipoint | |||
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8_6_3_multipoint | |||
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9_6_1_multipoint | |||
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9_7_2_drag | |||
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10_6_1_multipoint | Point Camden, Camden | ||
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10_6_2_multipoint | |||
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11_6_1_multipoint_token | |||
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12_6_1_multi_token | |||
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12_6_2_multipoint | |||
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13_4_1_0_tollbooth | Forest Green Country Club, Rosewood | ||
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13_4_1_R_tollbooth | Forest Green Country Club, Rosewood | ||
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13_7_1_drag | Highlander Stadium, Rosewood | ||
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13_7_2_drag | Forest Green Country Club, Rosewood | ||
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13_7_3_drag | Downtown, Rosewood | ||
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14_2_3_cellphone_sprint | Heritage Heights, Rosewood | ||
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14_7_1_drag | Downtown, Rosewood | ||
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14_7_2_drag | Forest Green Country Club, Rosewood | ||
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19_2_1_sprint | Point Camden, Camden | ||
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20_1_1_circuit_test | Point Camden, Camden | ||
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20_1_2_maxcarload | Point Camden, Camden | ||
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20_2_1_rival race | Cascade Industrial Park, Camden | ||
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20_2_2_habib test | Point Camden, Camden | ||
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20_4_1_opm tollbooth | Camden Beach, Camden | ||
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20_4_1_R_tollbooth | Camden Beach, Camden | ||
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20_5_1_speedtraps | Point Camden, Camden | ||
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20_6_1_opm_multipoint_test | Point Camden, Camden | ||
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99_1_1_online | Point Camden, Camden | ||
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Asylum & Route 55 | Camden Beach, Camden | ||
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Boardwalk & Boundary | Point Camden, Camden | ||
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Boardwalk & Heritage | Cascade Industrial Park, Camden | ||
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Cannery & Bristol | Gray Point, Camden | ||
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Chancellor & Campus | Rosewood College Campus, Rosewood | ||
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Chase & Clubhouse | Point Camden, Camden | ||
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Coast & Beacon Point | Camden Beach, Camden | ||
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Coast & Dunwich | |||
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Dunwich & Coast | Gray Point, Camden | ||
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Forest & Highlands | Heritage Heights, Rosewood | ||
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Heritage & Boardwalk | Point Camden, Camden | ||
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Hickley & State | Highlander Stadium, Rosewood | ||
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Hollis Boulevard | Highlander Stadium, Rosewood | ||
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HWY 201 | Riverfront, Downtown Rockport | ||
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HWY 201 & Seaside | Fairmont Bowl, Downtown Rockport | ||
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Industrial & HWY 201 | Agostini Heights, Downtown Rockport | ||
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North Bay & Fisher | Gray Point, Camden | ||
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Ocean Hills & Beacon | |||
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Petersburg & HWY 1 | Forest Green Country Club, Rosewood | ||
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Projects & Stadium | Agostini Heights, Downtown Rockport | ||
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Projects & Warrent | Agostini Heights, Downtown Rockport | ||
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Riverfront & HWY 201 | Riverfront, Downtown Rockport | ||
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Riverfront & Valley | Riverfront, Downtown Rockport | ||
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Riverfront Stadium | Riverfront, Downtown Rockport | ||
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Rockridge & Ironwood | Heritage Heights, Rosewood | ||
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Rosewood Circle | Point Camden, Camden | ||
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Route 55 & Camden | Camden Beach, Camden | ||
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Seagate & Omega | Gray Point, Camden | ||
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Stadium | |||
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Stadium & Projects | Riverfront, Downtown Rockport | ||
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State Street | |||
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Valley Interchange | Rockport Valley Airport, Downtown Rockport | ||
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Warrent & HWY 201 | Fairmont Bowl, Downtown Rockport |
Challenge Series[]
# | Type | Vehicle | Route | Goal | Heat |
---|---|---|---|---|---|
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# : Pursuit Length 20_8_1_escape_the_cops: Evade before 0:30 |
Vehicle: Mazda RX-8 Heat Level 10 |
Finish Camera[]
Several finish cameras remains in game files unused.
Game Modes[]
Game modes may have been removed from Need for Speed: Most Wanted due to the game's design, availability of resources, the capabilities of the game's target hardware, or the adequacy of the game engine.
- Multipoint
- Cell Phone[70]
- Token Pickup[71]
- Several milestone types[72]
- Cops in Pursuit - Get the determined amount of cops currently engaged during a pursuit.
- Helis in Pursuit - Get the determined amount of helicopters engaged during a pursuit.
- Heat Meter - Survive a pursuit until a certain Heat Level is reached.
- Insurance Claims - Hit a determined number of traffic vehicles.
- Total Cops in Pursuit - Reach a total amount of cops engaged during a single pursuit.
- Cops Destroyed in Pursuit - Disable an amount of cops in a single pursuit.
- Cops Destroyed - Alternate goal description to "Cops Destroyed in Pursuit".
- Cost to State - Alternate goal description to "Cost to State in Pursuit".
- 911 Calls
- Margin of Victory
- Opponents Damaged
- Outrun Pursuits Won
- Outrun Races Won
- Racing Ticket
- Evade Consecutive Pursuits (Pursuits in a Row) - Evade X of consecutive pursuits without getting busted.
- Reckless Driving Tickets - Receive a total of X Reckless Driving tickets in your Rap Sheet.
- Speeding Tickets - Receive a total of X Speeding Tickets in your Rap Sheet.
- Hit & Run Ticket - Receive a total of X Hit & Run tickets in your Rap Sheet.
- Damage to Property Tickets - Receive a total of X Damage to Property tickets in your Rap Sheet.
- Driving off Roadway Tickets (Driving Sidewalk Ticket) - Receive a total of X Driving off Roadway tickets in your Rap Sheet.
- Resisting Arrest Tickets (Fleeing Ticket) - Receive a total of X Resisting Arrest Tickets in your Rap Sheet.
- Speedtrap Challenge (Speedtrap Speed) - Get clocked at over X to successfully complete this challenge.
- Achieve Bounty - Receive a minimum Bounty of X on Y cars.
Challenge Series[]
- In Event #26, the player would have to tag a minimum of 10 police vehicles instead of 8.
- In Event #28, the player would have to earn $100,000 cost to state instead of $50,000.
- Event #30 of the Challenge Series featured a Ford GT instead of the Porsche 911 Turbo S.[73]
- The Event #34 would start with Heat Level 4 instead of Heat Level 3.
- In Event #36, the player would have to tag a minimum of 20 police vehicles instead of 12.
- Event #44 of the Challenge Series had a Bounty challenge instead of a Spikestrip Dodge challenge.[74]
- In Event #44, the player would have to dodge 10 spike strips instead of 6.
- In Event #46, the player would have to earn $150,000 cost to state instead of $100,000.
- In Event #52, the player would have to evade the pursuit in less than 2 minutes instead of 4 minutes.
- In Event #54, the player would have to earn $200,000 cost to state instead of $150,000.
- In Event #56, the player would have to earn $10,000,000 bounty instead of $1,000,000.
- In Event #58, the player would have to dodge 20 police roadblocks instead of 10.
- In Event #62, the player would have to dodge 20 spike strips instead of 10.
- In Event #64, the player would have to tag a minimum of 35 police vehicles instead of 20.
- In Event #66, the player would have to earn $300,000 cost to state instead of $200,000.
Events[]
- Some event types could include up to six participants[75] in the PlayStation 2 demo. In the released game, there is an unused race intro cutscene meant specifically for eight participants events.[76]
- Cops would have appeared in Drag events and Blacklist rival events.[77]
- Wrecking a cop would be indicated to the player during a non-pursuit event.[78]
Free Roam[]
- Auto Drive would drive the player's car to a selected GPS destination.[79]
Gameplay[]
- Two unused camera position options can be found in game files; "Super Far" and "Drift".[80]
Pursuit[]
- Several early police speech sound clips can be found in the PlayStation 2 demo of Need for Speed: Underground 2.[81]
- The released game has several unused police speech sounds.[82]
- At some point during development, roadblocks with Spike Strips would have appeared during Heat Level 3.[83]
- The Police Helicopter would have appeared during Heat Level 3 and Heat Level 7.[84]
- 10 heat levels were made possible, although only 7 are used in the game[85]. Levels 8, 9, and 10 may have been dropped for design scope or technical reasons as a pre-release promotional screenshot shows a player engaged at Heat Level 10.[86]
- Heat Level 8 features Police Federal Undercover Cruisers, alongside Rhino SUVs and a Police Helicopter as support units.
- Heat Level 9 features Police Civic Cruisers and a Police Helicopter as a support unit.
- Heat Level 10 features multiple Sergeant Cross Corvettes and a Police Helicopter as a support unit.
- The zoom effect when engaging a pursuit had a greater bloom effect.[87]
- The Busted scene included the player being restrained and handcuffed on a bonnet.[88]
Quick Race[]
- Free Run and Tollbooth events were at one point available through Quick Race.[89]
- In the PlayStation 2 demo, there are options to set the Track Direction, Cop Probability, and Lives Busted.[90]
Speedtrap[]
- Speedtrap events used a cash earned based leaderboard[91], and showed a numeric value if the player started losing cash.[92]
Sprint[]
- Sprint had a tutorial movie.[93]
Tollbooth[]
- In the PlayStation 2 demo, the barriers at tollbooths would raise as players passed them during a Tollbooth event.[94]
Soundtrack[]
Some additional songs were referenced in the game files of the PlayStation 2 demo.[95]
Song Title | Artist |
---|---|
This Blood | Black Lab |
Supercharger Heaven | White Zombie |
More Human Than Human | White Zombie |
Weapons of Mad Distortion | The Crystal Method |
Textures[]
Texture Files[]
Several unused textures files can be found in the game files of the retail game and the PlayStation 2 demo, although some may be leftover content from the overlapping development of Need for Speed: Underground 2.
Image | Usage |
---|---|
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GENERIC_ICON_LOAD Load game - PlayStation 2 demo |
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GENERIC_ICON_SAVE Save Game - PlayStation 2 demo |
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PAINT_MOD_BASE Visual Paint - PlayStation 2 demo |
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MAIN_ICON_CAREER Career Mode - PlayStation 2 demo |
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MAIN_ICON_CUSTOMIZE_CAR My Cars - PlayStation 2 demo |
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MAIN_ICON_REP_SHEET Rep Sheet - PlayStation 2 demo and released game |
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MILESTONE_SPEEDTRAP Speedtrap - PlayStation 2 demo |
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MODE_ICON_FREE_RUN Quick Race Free Run - PlayStation 2 demo |
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MODE_ICON_MULTIPOINT_CASH Multipoint (Cashgrab) - PlayStation 2 demo |
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MODE_ICON_MULTIPOINT_TO Multipoint (Checkpoint Race) - PlayStation 2 demo |
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ONLINE_ICON_OPTIMATCH Online Match Options - PlayStation 2 demo |
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SHOWROOM_BASIC Showroom Basic - PlayStation 2 demo |
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SHOWROOM_EXTENDED Showroom Extended - PlayStation 2 demo |
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SHOWROOM_HIGHEND Showroom Highend - PlayStation 2 demo |
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SHOWROOM_MAIN Showroom Main - PlayStation 2 demo |
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VISUAL_PART_LICENSE_PLATE Licence Plate Customisation - PlayStation 2 demo |
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HELICOPTER_ICON HUD Helicopter Icon - PlayStation 2 demo and released game |
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CARSELECT_MANUFACTURER_ACURA Acura - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_ASTON_MARTIN Aston Martin - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_CORVETTE Chevrolet Corvette - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_FIAT Fiat - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_GENERAL_MOTORS General Motors - PlayStation 2 demo and released game |
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CARSELECT_MANUFACTURER_LINCOLN Lincoln - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_NISSAN Nissan - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_PEUGOT Peugeot - PlayStation 2 demo |
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CARSELECT_MANUFACTURER_RENAULT Renault - PlayStation 2 demo |
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SECONDARY_LOGO_350Z Nissan 350Z (2003) - PlayStation 2 demo |
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SECONDARY_LOGO_911GT Porsche Carrera GT - PlayStation 2 demo |
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SECONDARY_LOGO_996TURBO Porsche 911 Turbo S (996) - PlayStation 2 demo and released game |
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SECONDARY_LOGO_A3_20T Audi A3 3.2 quattro - PlayStation 2 demo |
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SECONDARY_LOGO_COROLLA Toyota Corolla GT-S - PlayStation 2 demo |
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SECONDARY_LOGO_CORVETTE Chevrolet Corvette - PlayStation 2 demo |
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SECONDARY_LOGO_CORVETTEC6 Chevrolet Corvette Z06 - PlayStation 2 demo |
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SECONDARY_LOGO_CORVETTEC6R Chevrolet Corvette C6.R - PlayStation 2 demo |
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SECONDARY_LOGO_COUPE Hyundai Tiburon GT - PlayStation 2 demo |
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SECONDARY_LOGO_CTS Cadillac CTS - PlayStation 2 demo |
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SECONDARY_LOGO_FORDGT Ford GT - PlayStation 2 demo |
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SECONDARY_LOGO_G35 Infiniti G35 - PlayStation 2 demo |
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SECONDARY_LOGO_GTI Volkswagen Golf GTI (Mk5) - PlayStation 2 demo |
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SECONDARY_LOGO_LANCER Mitsubishi Lancer ES - PlayStation 2 demo |
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SECONDARY_LOGO_M3 BMW M3 (E46) - PlayStation 2 demo and released game |
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SECONDARY_LOGO_M5 BMW M5 - PlayStation 2 demo |
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SECONDARY_LOGO_MIATA Mazda MX-5 - PlayStation 2 demo |
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SECONDARY_LOGO_MONARO Vauxhall Monaro VXR - PlayStation 2 demo |
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SECONDARY_LOGO_NSX Acura NSX - PlayStation 2 demo |
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SECONDARY_LOGO_PEUGOT Peugeot 206 - PlayStation 2 demo |
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SECONDARY_LOGO_PUNTO Fiat Punto - PlayStation 2 demo |
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SECONDARY_LOGO_RX8SPEED Mazda RX-8 (2003) - PlayStation 2 demo and released game |
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SECONDARY_LOGO_S2000 Honda S2000 - PlayStation 2 demo |
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SECONDARY_LOGO_SKYLINE Nissan Skyline - PlayStation 2 demo |
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SECONDARY_LOGO_SL65AMG Mercedes-Benz SL 65 AMG (R230) - PlayStation 2 demo |
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SECONDARY_LOGO_TT Audi TT 3.2 quattro (8N) - PlayStation 2 demo |
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DEMO_BOSS_ICON Rog - PlayStation 2 demo and PC demo |
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BOSS_ROG Rog - PlayStation 2 demo and PC demo |
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ROGER_TAG Rog - PlayStation 2 demo and PC demo |
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ROGER_TAG2 Rog - PlayStation 2 demo and PC demo |
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RIVAL15 PlayStation 2 demo |
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RIVAL_00 PlayStation 2 demo |
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MILESTONE01 PlayStation 2 demo |
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GENERIC_ICON_CLEAR_CAR PlayStation 2 demo and released game |
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ZONE_PREVIEW_RIBBON PlayStation 2 demo |
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RIVAL_05 Blacklist #5 Wes Allen - PlayStation 2 Alpha #124 |
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RIVAL_05_BG Blacklist #5 Wes Allen - PlayStation 2 Alpha #124 |
User Interface[]
Cinematic[]
- Electronic Art's booth at E3 2005, featured a CGI opening developed by The Mill NY. It was a 360o video rendered at 8,000 pixels wide that wrapped around the booth, and was repurposed for the game's opening.[96][97]
Events[]
- Event route completion percentage used to include the player's current progression to one decimal place.[98]
- The event results menu had a different arrangement and offered more information about the completed event.[99]
Safehouse Menu[]
- The Blacklist menu had a different arrangement of progression information in the demo.[100]
- The Milestones menu had a different arrangement of progression information in the demo.[101][102]
- The Events menu had a different arrangement of progression information in the demo.[103]
- The Rap Sheet was referred to as the Reputation Sheet in the demo.[104]
- The Rap Sheet menu had a different arrangement of progression information in the demo[105], and includes a reference to the song Three MC's and One DJ by The Beastie Boys.
- The Rival Challenge menu had a different arrangement in the demo[106], and included an option to view the rival Blacklist member's car.[107]
- The Unserved Infraction menu had a different arrangement of progression information in the demo.[108]
- The Cost to State menu had a different arrangement of progression information in the demo.[109]
- A Rankings menu was used in the demo.[110]
- An unused Rap Sheet menu was created, but it was never implemented in the game.[111]
- An unused Event Info menu was created for the Career mode, but it was never implemented in the game.[112]
Pursuit[]
- Busted scenes showed the player's gender, approximate age, ethnicity, and weight.[113]
- Pursuit Cost to State was referred to as Total Cost to State in the PlayStation 2 demo.[114]
World Map[]
- The world map in the PlayStation 2 demo lists Multi Point, Cash Grab, and Challenge events.[115]
Concept Art[]
Several concept art images, design sketches, and renders from different stages of the game's development.[116]
References[]
- ↑ Artwork: Promotional artwork 1, Promotional artwork 2
- ↑ Video: Be Notorious! trailer
- ↑ Texture file: PlayStation 2 demo safehouse
- ↑ Screenshot: Rog's Blacklist position in the PlayStation 2 demo
- ↑ Game file: attributes.bin; AI Vehicle: copcompact; Game file: COPCOMPACT\VINYLS.BIN (GameCube release only)
- ↑ Game folder: BMWM3
- ↑ Game folder: LANGUAGES; Alpha 124 Game folder: BMWM3CSL
- ↑ Alpha 124 Game folder: CORVETTEZ06
- ↑ Game folder: 350Z
- ↑ Game folder: RX8SPEEDT, LANGUAGES files, Logo
- ↑ Game folder: LANGUAGES; Alpha 124 Game folder: SL55
- ↑ DVD: Black Edition Exclusive Disc (2005). Available at: https://youtu.be/C4afdRu37w8
- ↑ Video: Alpha/Beta Copspeech
- ↑ Game file: attributes.bin; Vehicle: cs_semi
- ↑ Game file from Alpha 124: GlobalB.lzc; Preset Vehicle: CS_CAR_NEWS; Entry: cs_cts_trafnews
- ↑ Screenshot: Pre-release Lexus IS300 paint colour
- ↑ Screenshot: Screenshot of the BMW M3 GTR
- ↑ Image: BMW M3 GTR (E46) featuring the vinyl with black outline
- ↑ Video: Bonus DVD Movie 02
- ↑ Image: Jade "Jewels" Barrett - Ford Mustang GT in PlayStation 2 demo
- ↑ Screenshot: Pre-release Earl's Lancer Evolution VIII
- ↑ Image: Hector "Ming" Domingo - PlayStation 2 Demo - Lamborghini Gallardo
- ↑ Image: Wes "Webster" Allen - Chevrolet Corvette C6
- ↑ Image: Toru "Bull" Sato - Mercedes-Benz SLR McLaren
- ↑ Image: Toru "Bull" Sato - PlayStation 2 Demo - Mercedes-Benz SLR McLaren
- ↑ Image Razor livery without RZ
- ↑ Image: Clarence "Razor" Callahan - Ford Mustang GT
- ↑ Image: Unused Cross Corvette skin in the Demo
- ↑ Screenshot: Helicopter model and sight
- ↑ Screenshot: Pre-release Fire Truck
- ↑ Image: Opening cinematic car textures
- ↑ Image: Vic's green wheels
- ↑ Image: Taz's white wheels
- ↑ Promotional Image: Bonus DVD Movie - Downtown Rockport
- ↑ Screenshot: Screenshot of "City of Rosewood" plate
- ↑ Image: Camden Prision brick wall in PlayStation 2 demo
- ↑ Images: Camden Prison interior 1, Camden Prison interior 2, Camden Prison interior 3
- ↑ Image: KNFS 109.9 Radio Billboard in PlayStation 2 demo
- ↑ Image: Thrilltown Tollbooth in PlayStation 2 demo
- ↑ PlayStation 2 demo files: menu_gate_safehouse/zone_safehouse_3
- ↑ Image: Joyce's Pizza in PlayStation 2 demo
- ↑ Images: Car wash in Grey Point, Car wash in Grey Point (Alternative angle)
- ↑ Image: Billboard and colour difference
- ↑ Image: Yacht sailing
- ↑ IGN Video: Need for Speed Most Wanted Xbox Gameplay - Contest Video
- ↑ Image: Gas station explosion effect
- ↑ Image: Power Co. sign
- ↑ Image: IronWorks Co. sign
- ↑ Image: Parked car meshes
- ↑ Image: Police station parking lot
- ↑ Image: Traffic light - caution
- ↑ Image: Thrilltown garage doors
- ↑ Game file: gameplay.bin/gameplay.lzc
- ↑ Image: Star Rating in PlayStation 2 demo
- ↑ Image: Blacklist vinyls
- ↑ Image: Street performance package
- ↑ Image: Super Street performance package
- ↑ Images: Street performance (PlayStation 2 demo), Super Street (PlayStation 2 demo)
- ↑ Images: Engine Street components (PlayStation 2 demo), Engine Super Street components (PlayStation 2 demo), Engine Race components (PlayStation 2 demo), Engine Pro components (PlayStation 2 demo)
- ↑ Images: Transmission Street components (PlayStation 2 demo), Transmission Super Street components (PlayStation 2 demo), Transmission Race components (PlayStation 2 demo),Transmission Pro components (PlayStation 2 demo)
- ↑ Images: Suspension Street components (PlayStation 2 demo), Suspension Super Street components (PlayStation 2 demo), Suspension Race components (PlayStation 2 demo)
- ↑ Images: Nitrous Street components (PlayStation 2 demo), Nitrous Super Street components (PlayStation 2 demo), Nitrous Race components(PlayStation 2 demo)
- ↑ Images: Street Tyres components (PlayStation 2 demo), Super Street Tyres components (PlayStation 2 demo), Race Tyres components (PlayStation 2 demo)
- ↑ Images: Street Brakes components (PlayStation 2 demo), Super Street Brakes components (PlayStation 2 demo), Race Brakes components (PlayStation 2 demo), Pro Brakes components (PlayStation 2 demo)
- ↑ Images: Turbo Street components (PlayStation 2 demo), Turbo Super Street components (PlayStation 2 demo), Race Turbo components (PlayStation 2 demo)
- ↑ Game file: GlobalB.lzc; Vinyls.bin
- ↑ MOVIES folder: storyfmv_roc02_english_ntsc.vp6
- ↑ Comparative video: "Entering Rockport" cutscenes
- ↑ Language files: English.bin
- ↑ Game files: English.bin; Label: "RACETYPES_CELLPHONE"
- ↑ PS2 Demo Game files: English.bin; Label: "RACETYPES_TOKEN_PICKUP"
- ↑ Game files: attributes.bin; Entry: "milestonetypes"
- ↑ Gamespot video: Challenge Series - Event #30
- ↑ Game files: gameplay.bin; Entry: race_bin_challenge/challenge_22_cops_destroyed
- ↑ Image: Six opponent event
- ↑ Game file: Scene_IntroNis09_BundleB.bun
- ↑ Alpha 124
- ↑ Image: Wrecked cop notification
- ↑ Image: Autodrive option
- ↑ File: attributes.bin
- ↑ Video: Alpha/Beta Copspeech
- ↑ Video: Cut/Unused Police Scanner & SMSes
- ↑ Video: Heat! trailer
- ↑ Alpha 124
- ↑ Game files: attributes.bin
- ↑ Screenshot: Heat Level 10 pursuit
- ↑ Image: Pursuit engagement effect
- ↑ Images: Busted scene - Restrained, Busted scene - PHandcuffed
- ↑ Image: Tollbooth events in Quick Race selection
- ↑ Screenshot: Race Options
- ↑ Image: Speedtrap cash leaderboard
- ↑ Image: Speedtrap losing cash
- ↑ Game file: sprint_tutorial
- ↑ Image: Tollbooth barriers
- ↑ Game Files: EA Trax Text Strings (PlayStation 2 demo), Image: More Human Than Human by White Zombie
- ↑ Video: Vimeo: Need For Speed “Most Wanted” Cinematic
- ↑ Video: EA booth at E3 2005 - Xbox 360 - Need for Speed Most Wanted
- ↑ Images: Tollbooth event with decimals, Sprint race with decimals
- ↑ Images: Race results, Race results - opponent, Race results - player, Drag event results
- ↑ Image: Blacklist menu
- ↑ Image: Milestones menu
- ↑ Image: Milestones Menu 2
- ↑ Image: Race events menu
- ↑ Image: Rep Sheet menu
- ↑ Image: Rap Sheet menu
- ↑ Image: Rival Challenge menu
- ↑ Image: Rival Challenge menu (view car)
- ↑ Image: Unserved Infractions menu
- ↑ Image: Cost to State menu
- ↑ Image: Rankings menu
- ↑ Image: Unused Rap Sheet menu
- ↑ Image: Unused Event Info menu
- ↑ Image: Busted scene
- ↑ Image: Total Cost to State (PlayStation 2 demo)
- ↑ Images: World Map 1, World Map 2
- ↑ Habib Zargarpour Art Director Instagram: Habib Zargarpour (@habibzargarpour) (2020). Available at: https://www.instagram.com/habibzargarpour/
Need for Speed: Most Wanted | |
---|---|
Single Player | Career Mode · Challenge Series · Quick Race |
Gameplay | Achievements & Trophies · Cars · Events · Rockport · Cheats |
Other | Black Edition · Patch History · Soundtrack · Cut Content |