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Development - Main article: Need for Speed: Most Wanted/Development.
Multipoint Cash Grab Icon
Multipoint Cash Grab Icon
Multipoint Checkpoint Race Icon
Multipoint Checkpoint Race Icon

Multipoint is an unreleased game mode that was conceptualised and had gameplay implemented during the development of Need for Speed: Most Wanted.

The world is populated with a number of cash drops - each drop will have one of three values. Grab more cash than your opponents and you get to keep it after the race.
— Game files: English.bin; Label: "helpscreen_text_cash_drop"[1]

Players must find and collect a series of pickup items before the timer runs out within an enclosed area. There were three different types of pickups; small, medium, and large. In the PlayStation 2 demo, there were red, pink, and grey pickups that would have given the player $100, $500, and $1000 respectively. The player with the highest number of pickups or cash once the timer ran out was the winner.

If a stalemate occurs, the timer is replaced with "Sudden Death", meaning that the player with the most pickups or cash upon entering Sudden Death will win the event.

Trivia[]

  • In the PlayStation 2 demo, it is possible to play an early prototype stage of the game mode.
  • The track layouts consisted of Circuit or Sprint races, according to leftover textures found in the final release. In the PlayStation 2 demo, the player would have been able to drive within a small enclosed area of Rockport's map.
  • Cash Grab and Checkpoint Race are scrapped game modes both based on Multipoint.
  • Sudden Death is broken in the PlayStation 2 demo, as the player will instantly win the event as soon as it enters into Sudden Death.

Gallery[]

References[]

  1. Game files: English.bin; Label: "helpscreen_text_cash_drop"