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{{game|pro = y}}{{DISPLAYTITLE:''Need for Speed: ProStreet''}}{{Infobox game
{{Infobox game
 
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|name = ''Need for Speed: ProStreet''
|image =NFSPSBoxArt.jpg
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|image = NFSPSBoxArt.jpg
|developer = [[EA Black Box]]<br />[[Exient Entertainment]]&nbsp;<small><sup><font color="#d9b502">DS</font></sup></small>
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|developer = [[EA Black Box]]<br />[[Exient Entertainment]]&nbsp;(DS)
 
|publisher = [[Electronic Arts]]
 
|publisher = [[Electronic Arts]]
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|edition = reg
|rel1 = DS, PC, PS2, PS3, Xbox 360, Wii
 
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|media = Blu-ray, Digital Download, DVD, Nintendo Game Card, UMD, Wii Game Disc
|date1 = November 13, 2007&nbsp;<small><sup><font color="#d9b502">US</font></sup></small><br />November 15, 2007&nbsp;<small><sup><font color="#d9b502">US (360)</font></sup></small><br />November 22, 2007&nbsp;<small><sup><font color="#d9b502">AU</font></sup></small><br />November 23, 2007&nbsp;<small><sup><font color="#d9b502">EU</font></sup></small><br />November 27, 2007&nbsp;<small><sup><font color="#d9b502">AU (360)</font></sup></small><br />November 29, 2007&nbsp;<small><sup><font color="#d9b502">AU (Wii)</font></sup></small><br />January 31, 2008&nbsp;<small><sup><font color="#d9b502">JP</font></sup></small><br />February 19, 2008&nbsp;<small><sup><font color="#d9b502">KO (DS)</font></sup></small><br />March 19, 2008&nbsp;<small><sup><font color="#d9b502">JP (360)</font></sup></small><br />July 25, 2008&nbsp;<small><sup><font color="#d9b502">KO (Wii)</font></sup></small>
 
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|pcw = {{date|us|November 13, 2007}}{{date|au|November 22, 2007}}{{date|eu|November 23, 2007}}{{date|jp|January 31, 2008}}
|rel2 = Mobile Phone
 
|date2 = 2007
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|pcw2 = XP, Vista
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|origin = {{date|ww|June 3, 2011}}
|rel3 = PlayStation Portable
 
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|mobile = 2007
|date3 = February 18, 2008&nbsp;<small><sup><font color="#d9b502">US</font></sup></small><br />February 22, 2008&nbsp;<small><sup><font color="#d9b502">EU</font></sup></small><br />February 28, 2008&nbsp;<small><sup><font color="#d9b502">AU</font></sup></small><br />March 19, 2008&nbsp;<small><sup><font color="#d9b502">JP</font></sup></small>
 
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|ds = {{date|us|November 13, 2007}}{{date|au|November 22, 2007}}{{date|eu|November 23, 2007}}{{date|jp|January 31, 2008}}{{date|ko|February 19, 2008}}
|rel4 = Xbox 360 (Games on Demand)
 
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|ps2 = {{date|us|November 13, 2007}}{{date|au|November 22, 2007}}{{date|eu|November 23, 2007}}{{date|jp|January 31, 2008}}
|date4 = August 25, 2009&nbsp;<small><sup><font color="#d9b502">US, EU</font></sup></small><br />February 2, 2010&nbsp;<small><sup><font color="#d9b502">JP</font></sup></small>
 
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|ps3 = {{date|us|November 13, 2007}}{{date|au|November 22, 2007}}{{date|eu|November 23, 2007}}{{date|jp|January 31, 2008}}
|platforms = Mobile Phone<br />Microsoft Windows<br />Nintendo DS<br />Nintendo Wii<br />PlayStation 2<br />PlayStation 3<br />PlayStation Portable<br />Xbox 360
 
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|psp = {{date|us|February 18, 2008}}{{date|eu|February 22, 2008}}{{date|au|February 28, 2008}}{{date|jp|March 19, 2008}}
|genre = Arcade-Realism
 
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|wii = {{date|us|November 13, 2007}}{{date|eu|November 23, 2007}}{{date|au|November 29, 2007}}{{date|jp|January 31, 2008}}{{date|ko|July 25, 2008}}
|Modes = Singleplayer, Multiplayer
 
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|360 = {{date|us|November 15, 2007}}{{date|eu|November 23, 2007}}{{date|au|November 27, 2007}}{{date|jp|January 31, 2008}}{{date|jp|March 19, 2008}}{{date|us|August 25, 2009 (Games on Demand)}}{{date|eu|August 25, 2009 (Games on Demand)}}{{date|jp|February 2, 2010 (Games on Demand)}}
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|metahi = 74
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|metalow = 57
 
|genre = Sim-cade
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|modes = Single-player<br>Multiplayer:
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:Online (2 to 8 players) (360, PC, PS3)
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:LAN (2 to 8 players) (360, PC, PS3)
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:Split-screen (2 players) (Console)
 
|pegi = 3
 
|pegi = 3
|esrb = E10+
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|esrb = E10
|extra = [[Need for Speed: ProStreet/Collector's Edition|Collector's Edition]]
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|extra = [[Need for Speed: ProStreet/Collector's Edition Upgrade|''ProStreet'' - Collector's Edition Upgrade]]<br>''[[Need_for_Speed:_ProStreet/Limited_Edition|ProStreet Limited Edition]]''<br>
|video = Need for Speed ProStreet - Intro Trailer}}'''Need for Speed: ProStreet''' is the 11th game in the [[Need for Speed (Series)|Need for Speed series]] and was announced by Electronic Arts on May 31, 2007.
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[[Need for Speed: ProStreet (DS)|''ProStreet'' (DS)]]<br>
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[[Need for Speed: ProStreet (Java)|''ProStreet'' (Java)]]<br>
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[[Need for Speed: ProStreet (PS2/Wii)|''ProStreet'' (PS2/Wii)]]<br>
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[[Need for Speed: ProStreet (PSP)|''ProStreet'' (PSP)]]
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|video = Need for Speed ProStreet - Intro Trailer
 
|next = Need for Speed: Undercover
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|prev = Need for Speed: Carbon}}{{splitup}}'''''Need for Speed: ProStreet''''' is a multiplatform racing video game developed by [[EA Black Box]] and published by [[Electronic Arts]]. It is the eleventh title in the [[Need for Speed (Series)|''Need for Speed'' series]].
   
ProStreet is the first game since [[Need for Speed: Porsche Unleashed]] to feature car damage affecting performance. ProStreet was released on November 13, 2007 in North America and on November 23, 2007 in Europe after its release date was delayed from October 31, 2007.
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''Need for Speed: ProStreet'' was first announced by Electronic Arts on May 31, 2007, and was released during November 2007 for the PC, PlayStation 2, PlayStation 3, Xbox 360, Nintendo Wii and Nintendo DS platforms. It was released on November 13, 2007 in North America and on November 23, 2007 in Europe after its release date was delayed from October 31, 2007.
   
  +
The title shows a notable departure from the open world gameplay of previous titles, as it is strictly centered around track-day racing. It combines the arcade gameplay of the series with some elements of racing simulations, including extensive car damage modelling and its effect on performance, a higher emphasis on braking upon cornering, and the integration of [[Autosculpt|Autosculpt customisation]] into aerodynamics tuning.
ProStreet is different from many of the previous titles in the Need For Speed series because of its focus on real world racing physics. The title focuses on realistic performance including damage.
 
 
Effective braking will help players turn corners well. Body upgrades affect aerodynamics and subsequently performance. Nitrous can no longer be recharged and is only available in limited quantities.
 
 
ProStreet largely focus on the career mode which involves several race organisations that host race days.
 
   
 
==Career==
 
==Career==
{{main|Need for Speed: ProStreet/Raceday Events}}
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{{main|Need for Speed: ProStreet/Race Day Events}}
Career Mode allows players to unlock new vehicles and tuning parts. Players progress through the career mode by beating a series of "race days." Players complete the career mode upon defeating the "Street King" and the kings of each event type discipline.
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The career mode allows players to unlock new vehicles and customisation parts. Players take the role of former street racer [[Ryan Cooper]] and progress in the career mode by beating a series of "race days." Players complete the career mode upon defeating the "Street King" and the kings of each event type discipline.
 
Race days are a set of races held at a single location and track. Placing in an event on the race day will earn the player points. Players can complete all the events on a race day to earn enough points to win the race day or even "dominate" it. Players will earn additional cash prizes upon dominating a race day.
 
 
Players will unlock locked race days with every win and domination of a race day. A race organisation starts with one race day and a challenge race day which provides cars for the player to use at no cost. Players can pick one of the provided cars as a prize after winning a challenge race day.
 
 
Players can participate in the Super Promotion race day after winning enough race days in single organisation. Players will be able to compete in the next tier of race days after winning a Super Promotion.
 
 
===='''Grip King'''====
 
*[[Ray Krieger]] is the '''Grip King''' as well as the leader of [[Grip Runners]] and participates in [[Racing_Organisations#G_Effect|G-Effect]] events. He drives a 2008 [[BMW M3 E92]].
 
   
 
Race days are hosted by [[Racing Organisations|racing organisations]] and contain race events held at a single location and track. Placing in an event on the race day will earn the player points. Players can complete all the events on a race day to earn enough points to win the race day or even "dominate" it. Players will earn additional cash prizes upon dominating a race day.
===='''Speed King'''====
 
*[[Nate Denver]] is the '''Speed King''' as well as the leader of [[Boxcut]] and participates in [[Racing_Organisations#Nitrocide|Nitrocide]] events. He drives a 1965 [[Pontiac GTO (1965)|Pontiac GTO]].
 
   
 
Players will unlock locked race days with every win and domination of a race day. A racing organisation starts with one race day and a challenge race day, which provides cars for the player to use at no cost. Players can pick one of the provided cars as a prize after winning a challenge race day.
===='''Drag King'''====
 
*[[Karol Monroe]] is the '''Drag King''' as well as the leader of [[After Mix]] and participates in [[Racing_Organisations#Rogue_Speed|Rogue Speed]] events. She drives a 2005 [[Ford Mustang GT (2005)|Ford Mustang GT]].
 
   
 
Players can participate in the Super Promotion race day after winning enough race days by a single organisation. Players will be able to compete in the next tier of race days after winning a Super Promotion.
===='''Drift King'''====
 
*[[Aki Kimura]] is the '''Drift King''' as well as the leader of [[Touge Union]] and participates in [[Racing_Organisations#Noise_Bomb|Noise Bomb]] events. He drives a 1995 [[Mazda RX-7 FD|Mazda RX-7]].
 
   
===='''Showdown King'''====
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===Kings===
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{|class="prostreet" style="width: 100%"
*[[Ryo Watanabe]] is the '''Showdown King''' as well as the leader of [[Apex Glide]] and participates in [[Racing Organisations#Super_Promotion_&_Showdown|Super Promotion]] events. He drives a 2008 [[Mitsubishi Lancer Evolution X]].
 
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!Title
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!Name
  +
!Association
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!Vehicle
  +
!Events
  +
|-
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{{NFSPSKingsOverview|Grip King|Ray Krieger|Grip Runners|[[BMW M3 E92|2008 BMW M3 E92]]|G-Effect}}
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{{NFSPSKingsOverview|Speed King|Nate Denver|Boxcut|[[Pontiac GTO (1965)|1965 Pontiac GTO]]|Nitrocide}}
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{{NFSPSKingsOverview|Drag King|Karol Monroe|After Mix|[[Ford Mustang GT (2005)|2005 Ford Mustang GT]]|Rogue Speed}}
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{{NFSPSKingsOverview|Drift King|Aki Kimura|Touge Union|[[Mazda RX-7 (FD) (Series 6)|1995 Mazda RX-7]]|Noise Bomb}}
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{{NFSPSKingsOverview|Showdown King|Ryo Watanabe|Apex Glide|[[Mitsubishi Lancer Evolution X|2008 Mitsubishi Lancer Evolution X]]|Super Promotion}}
  +
|}
   
 
==Car List==
 
==Car List==
 
{{main|Need for Speed: ProStreet/Cars}}
 
{{main|Need for Speed: ProStreet/Cars}}
   
==='''Customisation'''===
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===Customisation===
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Vehicle customisation is restricted to "blueprints", which are tuning setups for each race type of the game - Grip, Drag, Drift and Speed Challenge. Players are only able to customise cars within the career mode, as the [[My Cars]] feature from previous titles is absent from this title. Each car can get up to four blueprints for any race type, and may be upgraded to a higher performance tier. Cars that were obtained from Super Promotion events cannot be modified in any way.
The "My Cars" feature is not available in ProStreet. Players can only specifically modify their vehicles for certain events. Any car in ProStreet can get four tuning setups for every race mode of the game - Grip, Drag, Drift and Speed Challenges. These setups are known as Blueprints. Cars won in Super Promotion cannot be changed in any manner.
 
   
Tuning is similar to that seen in Carbon as players can modify a vehicle's parameters with sliding dials. Players can modify their car to rise its performance tier. Visual tuning has been drastically changed compared to older titles as bodykits can be adjusted for downforce and top speed in a windtunnel using Autosculpt.
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Tuning is similar to that seen in ''Need for Speed: Carbon'', as players can modify a vehicle's parameters with sliding dials. Visual customisation has been drastically changed compared to ''Need for Speed: Carbon'', as body kits can be adjusted for downforce and top speed in a windtunnel using [[Autosculpt|Autosculpt customisation]].
   
 
==Event Types==
 
==Event Types==
[[File:Smoke.jpg|right|200px|ProStreet's praised smoke effects.]]
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[[File:NFSPS Screenshot.jpg|right|200px]]
 
*'''[[Grip]]''' - Players race with up to seven other racers on a closed race course with a set number of laps.
 
*'''[[Grip]]''' - Players race with up to seven other racers on a closed race course with a set number of laps.
   
Line 81: Line 92:
   
 
==Quick Race==
 
==Quick Race==
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{{Main|Quick Race}}
Players can freely choose cars and race them in a race day they've created. Players can choose the events, location and courses.
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Players can freely choose cars and race them in a race day they have created. Players can choose the events, location and courses.
   
 
==Damage==
 
==Damage==
 
Vehicles can have their performances affected by the condition of their components. Lightly damaged vehicles will see a small drop in performance. Fairly damaged vehicles will see noticeably reduced performance, faulty steering or failing suspension. Heavily damaged vehicles will see a significant reduction in performance, steering and suspension.
 
Vehicles can have their performances affected by the condition of their components. Lightly damaged vehicles will see a small drop in performance. Fairly damaged vehicles will see noticeably reduced performance, faulty steering or failing suspension. Heavily damaged vehicles will see a significant reduction in performance, steering and suspension.
   
A vehicle will become "Totalled" if it reaches, exceeds its damage resistance or flips over. The vehicle will be unable to compete or finish an event and the player will forfeit that same event.
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A vehicle will become "Totalled" if it reaches or exceeds its damage resistance or flips over. The vehicle will be unable to compete or finish an event, forcing the player to forfeit that same event.
   
Players cannot repair their vehicles during an event but can be repaired by either payment or markers whilst outside an event. Damaged or totalled vehicles are prohibited to enter race days.
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Players cannot repair their vehicles during an event but can be repaired by either payment or [[Need for Speed: ProStreet/Markers|markers]] whilst outside an event. Damaged or totalled vehicles are prohibited to enter race days.
   
==Exploits/Bugs==
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==Soundtrack==
{{Main|Need for Speed: ProStreet/Exploits & Bugs}}
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{{Main|Need for Speed: ProStreet/Soundtrack}}
The short development time of ProStreet has resulted in the presence of several exploits and bugs within the final released game.
 
   
 
{{NFS series}}
 
{{NFS series}}
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[[es:Need for Speed: ProStreet]]
 
[[es:Need for Speed: ProStreet]]
 
[[pl:Need for Speed: ProStreet]]
 
[[pl:Need for Speed: ProStreet]]
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[[ru:Need_for_Speed:_ProStreet]]
[[Category:Need for Speed Series]]
 
[[Category:Games]]
 
 
[[Category:Need for Speed: ProStreet]]
 
[[Category:Need for Speed: ProStreet]]

Revision as of 21:44, 18 June 2020

SmallLogoNeedforSpeedProStreet

Splitup - This article should be split up into multiple articles.

Need for Speed: ProStreet is a multiplatform racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh title in the Need for Speed series.

Need for Speed: ProStreet was first announced by Electronic Arts on May 31, 2007, and was released during November 2007 for the PC, PlayStation 2, PlayStation 3, Xbox 360, Nintendo Wii and Nintendo DS platforms. It was released on November 13, 2007 in North America and on November 23, 2007 in Europe after its release date was delayed from October 31, 2007.

The title shows a notable departure from the open world gameplay of previous titles, as it is strictly centered around track-day racing. It combines the arcade gameplay of the series with some elements of racing simulations, including extensive car damage modelling and its effect on performance, a higher emphasis on braking upon cornering, and the integration of Autosculpt customisation into aerodynamics tuning.

Career

The career mode allows players to unlock new vehicles and customisation parts. Players take the role of former street racer Ryan Cooper and progress in the career mode by beating a series of "race days." Players complete the career mode upon defeating the "Street King" and the kings of each event type discipline.

Race days are hosted by racing organisations and contain race events held at a single location and track. Placing in an event on the race day will earn the player points. Players can complete all the events on a race day to earn enough points to win the race day or even "dominate" it. Players will earn additional cash prizes upon dominating a race day.

Players will unlock locked race days with every win and domination of a race day. A racing organisation starts with one race day and a challenge race day, which provides cars for the player to use at no cost. Players can pick one of the provided cars as a prize after winning a challenge race day.

Players can participate in the Super Promotion race day after winning enough race days by a single organisation. Players will be able to compete in the next tier of race days after winning a Super Promotion.

Kings

Title Name Association Vehicle Events
Grip King Ray Krieger Grip Runners 2008 BMW M3 E92 G-Effect
Speed King Nate Denver Boxcut 1965 Pontiac GTO Nitrocide
Drag King Karol Monroe After Mix 2005 Ford Mustang GT Rogue Speed
Drift King Aki Kimura Touge Union 1995 Mazda RX-7 Noise Bomb
Showdown King Ryo Watanabe Apex Glide 2008 Mitsubishi Lancer Evolution X Super Promotion

Car List

Customisation

Vehicle customisation is restricted to "blueprints", which are tuning setups for each race type of the game - Grip, Drag, Drift and Speed Challenge. Players are only able to customise cars within the career mode, as the My Cars feature from previous titles is absent from this title. Each car can get up to four blueprints for any race type, and may be upgraded to a higher performance tier. Cars that were obtained from Super Promotion events cannot be modified in any way.

Tuning is similar to that seen in Need for Speed: Carbon, as players can modify a vehicle's parameters with sliding dials. Visual customisation has been drastically changed compared to Need for Speed: Carbon, as body kits can be adjusted for downforce and top speed in a windtunnel using Autosculpt customisation.

Event Types

NFSPS Screenshot
  • Grip - Players race with up to seven other racers on a closed race course with a set number of laps.
  • Grip Class - Up to eight racers take part in a race split into two teams with different performance classes with each having four racers.
  • Sector Shootout - Up to eight racers take part in a race split into four sectors with points awarded based their time through each section.
  • Time Attack - Players with up to seven other racers each attempt to achieve the fastest lap time on a closed race course with a set number of laps.
  • Speed Challenge - Players race with up to seven other racers on a closed race A to B course. The courses are generally designed for players to hit very high speeds.
  • Top Speed Run - Players race with up to seven other racers on a closed race A to B course. Several checkpoints along the route record each driver's speed.
  • Drag - Racers face off against each other in a knock-out tournament. Two racers at a time race against each other to see who can complete either a 1/4 or 1/2 mile straight course in the quickest time. Drag events require the use of manual gear changes.
  • Wheelie Competition - Racers face off against each other in a knock-out tournament. Two racers at a time race against each other to see who can perform the longest distance wheelie.
  • Drift - Players take it in turns to see who can earn the most points from successfully sliding their car around a series of corners along a set course.

Quick Race

Main article: Quick Race

Players can freely choose cars and race them in a race day they have created. Players can choose the events, location and courses.

Damage

Vehicles can have their performances affected by the condition of their components. Lightly damaged vehicles will see a small drop in performance. Fairly damaged vehicles will see noticeably reduced performance, faulty steering or failing suspension. Heavily damaged vehicles will see a significant reduction in performance, steering and suspension.

A vehicle will become "Totalled" if it reaches or exceeds its damage resistance or flips over. The vehicle will be unable to compete or finish an event, forcing the player to forfeit that same event.

Players cannot repair their vehicles during an event but can be repaired by either payment or markers whilst outside an event. Damaged or totalled vehicles are prohibited to enter race days.

Soundtrack