Need for Speed Wiki
Need for Speed Wiki
(Undo revision 50516 by 207.160.57.1 (talk))
No edit summary
(28 intermediate revisions by 13 users not shown)
Line 1: Line 1:
  +
{{game|sh = y}}{{DISPLAYTITLE:''Need for Speed: Shift''}}{{Infobox game
{{Infobox game
 
 
|name = ''Need for Speed: Shift''
|image = 6.-nfsshift_6.jpg
+
|image = NFSS_Boxart.jpg
|Developer(s) = [[Slightly Mad Studios]]
 
  +
|engine = Madness Engine
|Publisher(s) = [[Electronic Arts]]
 
  +
|developer = [[Slightly Mad Studios]]<br>EA Bright Light&nbsp;(PSP)
|Release = [[File:USAFlag.png|18px|North America Release|baseline]] September 15th, 2009<br />[[File:Flag_of_Europe.png|18px|Europe Release|baseline]] September 19th, 2009
 
 
|publisher = [[Electronic Arts]]
|Platforms = PC, PS3, PSP, Xbox 360, iOS, Mobile Phone
 
  +
|edition = reg
|Genre = Simulation
 
  +
|berry = {{date|ww|October 29, 2009}}{{date|ww|February 3, 2011&nbsp;(3D)}}
|Modes = Singleplayer, Multiplayer
 
  +
|android = {{date|ww|December 18, 2010}}
|Rating = ESRB: E<br />PEGI: 3+
 
  +
|ios = {{date|ww|December 18, 2009}}{{date|ww|April 1, 2010&nbsp;(iPad)}}
|Predecessor = [[Need for Speed: Undercover]]
 
  +
|mobile = {{date|ww|September 15, 2009}}
|Successor = [[Need for Speed: World]]}}'''Need for Speed: Shift '''is the thirteenth main entry in the Need for Speed series for the PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation" and a more realistic entry in the Need for Speed franchise.
 
  +
|pcw = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}
  +
|pcw2 = XP SP3, Vista SP1, 7
  +
|origin = {{date|ww|June 3, 2011}}
  +
|steam = {{date|ww|September 15, 2009}}
  +
|ps3 = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}
  +
|psp = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}
  +
|winp = {{date|ww|October 28, 2009}}
  +
|360 = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}{{date|ww|January 11, 2011 (Games on Demand)}}
  +
|genre = Sim-cade
 
|modes = Single-player, Multiplayer
  +
|pegi = 3
  +
|esrb = E
  +
|metahi = 94
  +
|metalow = 69
  +
|video = Need for Speed Shift - Launch Trailer
  +
|extra = [[Need for Speed: Shift/Special Edition|''Shift Special Edition'']]<br>
  +
[[Need for Speed: Shift (iOS)|''Shift'' (iOS)]]<br>
  +
[[Need for Speed: Shift (Java)|''Shift'' (Java)]]<br>
  +
[[Need for Speed: Shift (PSP)|''Shift'' (PSP)]]<br>
  +
[[Need for Speed: Shift (Touch)|''Shift'' (Touch)]]<br>
 
|next = Need for Speed: Nitro
 
|prev = Need for Speed: Undercover}}{{splitup}}'''''Need for Speed: Shift''''' is the thirteenth main entry in the [[Need for Speed (Series)|''Need for Speed'' series]] released for PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation" and a more realistic entry in the ''Need for Speed'' franchise.
   
The game was developed by Slightly Mad Studios and overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund. It was released September 17th, 2009 in Europe and September 22nd, 2009 in North America.
+
The game was developed by Slightly Mad Studios, overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund.
   
Shift also marks the return of in car dash views in the Need for Speed series since [[Need for Speed: Porsche Unleashed]]. Along with [[Need for Speed: Nitro|Nitro]], [[Need for Speed: World|World]] and [[Need for Speed: Hot Pursuit (2010)|Hot Pursuit]] it is the first NFS title without a plot since [[Need for Speed: Hot Pursuit 2]].
+
Shift also marks the return of in car dash views in the ''Need for Speed'' series since their last appearance in ''[[Need for Speed: Porsche Unleashed]]''.
   
Race cars and historic cars are included in this game as well the 1972 [[Nissan Skyline 2000 GT-R]] which first appeared in the special Japanese PlayStation 1 only release of [[The Need for Speed]]''' '''"Over Drivin': Skyline Memorial".
+
Race cars and historic cars are included in this game, notably the [[Nissan Skyline 2000GT-R (C10)]], which first appeared in the special Japanese PlayStation only release of [[The Need for Speed|''Over Drivin': Skyline Memorial'']].
   
 
==Gameplay==
 
==Gameplay==
==='''Career mode'''===
+
===Career Mode===
 
[[File:NFS_Shift.jpg|200px|right|SHIFT's critically acclaimed cockpit view.]]
 
[[File:NFS_Shift.jpg|200px|right|SHIFT's critically acclaimed cockpit view.]]
The player is tasked with driving a [[BMW M3 E92]] along a two lap course of Brands Hatch at the beginning of the title.
+
The player is tasked with driving a [[BMW M3 E92]] on a two lap course of Brands Hatch at the beginning of the title.
   
The title will suggest a difficulty level for the player depending on their performance within the Brands Hatch race. Players are allowed to change the difficulty level at any time in Need for Speed: Shift. The levels distinguish themselves by driving assists and physics.
+
The title will suggest a difficulty level for the player depending on their performance within the Brands Hatch race. Players are allowed to change the difficulty level at any time in ''Need for Speed: Shift''. The levels distinguish themselves by driving assists and physics.
   
The goal of Need for Speed: Shift is for the player to unlock the ''NFS World Tour'' event although the player is required to collect 280 stars from other events before they are allowed to enter it. Collecting stars allows the player to level up with both a [[Driver Level]] and driving style.
+
The goal of ''Need for Speed: Shift'' is for the player to unlock the ''NFS World Tour'' event although the player is required to collect 280 stars from other events before they are allowed to enter it. Collecting stars allows the player to level up with both a [[Experience Points|Driver Level]] and driving style.
   
 
Cars provided in the title are allocated into four tiers; Tier 1, Tier 2, Tier 3 and Tier 4. Tier 1 features everyday vehicles, Tier 2 features sports vehicles, Tier 3 features high performance vehicles and Tier 4 features super cars.
 
Cars provided in the title are allocated into four tiers; Tier 1, Tier 2, Tier 3 and Tier 4. Tier 1 features everyday vehicles, Tier 2 features sports vehicles, Tier 3 features high performance vehicles and Tier 4 features super cars.
   
Players purchase and modfiy their cars as they progress through the career. Players unlock greater rewards, higher performance vehicles, more difficult events and greater competition as they progress through the career.
+
Players purchase and modify their cars as they progress through the career. Players unlock greater rewards, higher performance vehicles, more difficult events and greater competition as they progress through the career.
   
==='''Quick Race'''===
+
===Quick Race===
The [[Quick Race|Quick Race Mode]] seen in Need for Speed: Shift is the same as in previous Need for Speed titles. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.
+
The [[Quick Race|Quick Race Mode]] seen in ''Need for Speed: Shift'' is the same as in previous ''Need for Speed'' titles. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.
   
==='''Race modes'''===
+
===Race Modes===
 
*'''Car Battle''' - Two drivers compete with specified cars in three various race events.
 
*'''Car Battle''' - Two drivers compete with specified cars in three various race events.
 
*'''Driver Duel''' - Racers face off against each other in the vehicle of their choice.
 
*'''Driver Duel''' - Racers face off against each other in the vehicle of their choice.
Line 46: Line 68:
 
*'''[[Time Trial]]s''' - The player must complete a set distance of a course in a specific amount of time.
 
*'''[[Time Trial]]s''' - The player must complete a set distance of a course in a specific amount of time.
   
==='''Cockpit View'''===
+
===Cockpit View===
 
The game features an interior perspective that responds to G-forces that the driver of the car would be subjected to.
 
The game features an interior perspective that responds to G-forces that the driver of the car would be subjected to.
   
==='''Customisation'''===
+
===Customisation===
 
[[File:Nfs-shift-porsche_6-342009-8.jpg|200px|right|Works upgraded Porsche 911 GT2.]]
 
[[File:Nfs-shift-porsche_6-342009-8.jpg|200px|right|Works upgraded Porsche 911 GT2.]]
The title has a larger varierty of performance tuning than in visual modifying.
+
The title has a larger variety of performance tuning than visual modification.
   
[[Fine-tuning]] is just as comprehensive as in Need for Speed: Underground 2. The title has simplified options like steering lock and gearing adjustments for beginners and unexperienced racing simulation players. These options are listed under ''Quick Tuning''.
+
[[Fine-tuning]] is just as comprehensive as in ''[[Need for Speed: Underground 2]]''. The title has simplified options like steering lock and gearing adjustments for beginners and inexperienced racing simulation players. These options are listed under ''Quick Tuning''.
   
 
Players may also use the ''Advanced Tuning'' option to fully enhance a car's performance. In this category it's possible to individually calibrate some parts of a car such as its suspension and tyre pressure.
 
Players may also use the ''Advanced Tuning'' option to fully enhance a car's performance. In this category it's possible to individually calibrate some parts of a car such as its suspension and tyre pressure.
   
Need for Speed: Shift also allows players to convert their 'normal' cars to full race-spec vehicles with such conversions being known as '''Works Upgrades''. Works upgrades greatly improve every performance statistic of a car and can only be applied once a car has been sufficiently upgraded.
+
''Need for Speed: Shift'' also allows players to convert their 'normal' cars to full race-spec vehicles with such conversions being known as '''Works Upgrades'''. Works upgrades greatly improve every performance statistic of a car and can only be applied once a car has been sufficiently upgraded.
   
== Car list ==
+
==Car List==
 
{{main|Need for Speed: Shift/Cars}}
 
{{main|Need for Speed: Shift/Cars}}
   
==Tracks ==
+
==Tracks==
 
{{main|Need for Speed: Shift/Tracks}}
 
{{main|Need for Speed: Shift/Tracks}}
   
 
==Downloadable Content==
 
==Downloadable Content==
==='''Team Racing Pack'''===
+
===Team Racing Pack===
The '''Team Racing Pack''' was included as part of the 1.02 patch for Need for Speed: Shift.
+
The '''Team Racing Pack''' was included as part of the 1.02 patch for ''Need for Speed: Shift''.
   
 
It was released on December 1st, 2009 for the Xbox 360 and December 3rd, 2009 for the PlayStation 3 in Europe with a later release of December 10th for the PlayStation 3 in North America.
 
It was released on December 1st, 2009 for the Xbox 360 and December 3rd, 2009 for the PlayStation 3 in Europe with a later release of December 10th for the PlayStation 3 in North America.
Line 75: Line 97:
 
*1969 [[Dodge Charger|Dodge Charger R/T]]
 
*1969 [[Dodge Charger|Dodge Charger R/T]]
 
*1971 [[Dodge Challenger R/T]]
 
*1971 [[Dodge Challenger R/T]]
*1998 [[Toyota Supra]]
+
*1998 [[Toyota Supra RZ (Mk4)|Toyota Supra]]
   
==='''Ferrari Racing Series'''===
+
===Ferrari Racing Series===
 
The Ferrari Racing Series pack was exclusively released for the Xbox 360 with a price of 800 Microsoft Points on February 16th, 2010.
 
The Ferrari Racing Series pack was exclusively released for the Xbox 360 with a price of 800 Microsoft Points on February 16th, 2010.
   
Line 92: Line 114:
 
*[[Ferrari FXX]]
 
*[[Ferrari FXX]]
   
==='''Exotic Racing Series'''===
+
===Exotic Racing Series===
 
The Exotic Racing Series pack was released for the Xbox 360 with a price of 800 Microsoft Points and the PlayStation 3 on March 18th, 2010.
 
The Exotic Racing Series pack was released for the Xbox 360 with a price of 800 Microsoft Points and the PlayStation 3 on March 18th, 2010.
   
Line 111: Line 133:
 
*[http://ea.gamespress.com/link.asp?i=1112&r=7603&r2=5564 Complete Car Roster]
 
*[http://ea.gamespress.com/link.asp?i=1112&r=7603&r2=5564 Complete Car Roster]
 
*[http://ps3.ign.com/articles/102/1023568p1.html IGN: Need for Speed Shift Review]
 
*[http://ps3.ign.com/articles/102/1023568p1.html IGN: Need for Speed Shift Review]
  +
 
{{NFS series}}
 
{{NFS series}}
  +
[[Category:Need for Speed Series]]
 
  +
[[de:Need_for_Speed:_Shift]]
[[Category:Games]]
 
  +
[[es:Need_for_Speed:_Shift]]
  +
[[it:Need_for_Speed:_Shift]]
  +
[[pl:Need_for_Speed:_Shift]]
  +
[[ru:Need_for_Speed:_Shift]]
  +
[[Category:Need for Speed: Shift]]

Revision as of 21:48, 18 June 2020

SmallLogoNeedforSpeedShift

Splitup - This article should be split up into multiple articles.

Need for Speed: Shift is the thirteenth main entry in the Need for Speed series released for PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation" and a more realistic entry in the Need for Speed franchise.

The game was developed by Slightly Mad Studios, overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund.

Shift also marks the return of in car dash views in the Need for Speed series since their last appearance in Need for Speed: Porsche Unleashed.

Race cars and historic cars are included in this game, notably the Nissan Skyline 2000GT-R (C10), which first appeared in the special Japanese PlayStation only release of Over Drivin': Skyline Memorial.

Gameplay

Career Mode

SHIFT's critically acclaimed cockpit view.

The player is tasked with driving a BMW M3 E92 on a two lap course of Brands Hatch at the beginning of the title.

The title will suggest a difficulty level for the player depending on their performance within the Brands Hatch race. Players are allowed to change the difficulty level at any time in Need for Speed: Shift. The levels distinguish themselves by driving assists and physics.

The goal of Need for Speed: Shift is for the player to unlock the NFS World Tour event although the player is required to collect 280 stars from other events before they are allowed to enter it. Collecting stars allows the player to level up with both a Driver Level and driving style.

Cars provided in the title are allocated into four tiers; Tier 1, Tier 2, Tier 3 and Tier 4. Tier 1 features everyday vehicles, Tier 2 features sports vehicles, Tier 3 features high performance vehicles and Tier 4 features super cars.

Players purchase and modify their cars as they progress through the career. Players unlock greater rewards, higher performance vehicles, more difficult events and greater competition as they progress through the career.

Quick Race

The Quick Race Mode seen in Need for Speed: Shift is the same as in previous Need for Speed titles. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.

Race Modes

  • Car Battle - Two drivers compete with specified cars in three various race events.
  • Driver Duel - Racers face off against each other in the vehicle of their choice.
  • Drift Race - Racers compete against each other to see whom can earn the most amount of style points whilst drifting.
  • Endurance Race - Racers compete against each other along a Circuit course with a large number of laps.
  • Lap Knockout Race - The last racer to complete the lap of a course is eliminated from the race.
  • Time Knockout Race - The racer in last place is eliminated from the race once the time expired
  • Time Attack Events - The player has to beat the fastest lap record before the final lap is declared.
  • Manufacturer Competition - Two racers face off against each other in the same vehicle.
  • Series Competition - Racers compete against each other in a tournament competition.
  • Circuit Race - Racers compete against each other along a Circuit course.
  • Time Trials - The player must complete a set distance of a course in a specific amount of time.

Cockpit View

The game features an interior perspective that responds to G-forces that the driver of the car would be subjected to.

Customisation

Works upgraded Porsche 911 GT2.

The title has a larger variety of performance tuning than visual modification.

Fine-tuning is just as comprehensive as in Need for Speed: Underground 2. The title has simplified options like steering lock and gearing adjustments for beginners and inexperienced racing simulation players. These options are listed under Quick Tuning.

Players may also use the Advanced Tuning option to fully enhance a car's performance. In this category it's possible to individually calibrate some parts of a car such as its suspension and tyre pressure.

Need for Speed: Shift also allows players to convert their 'normal' cars to full race-spec vehicles with such conversions being known as Works Upgrades. Works upgrades greatly improve every performance statistic of a car and can only be applied once a car has been sufficiently upgraded.

Car List

Tracks

Downloadable Content

Team Racing Pack

The Team Racing Pack was included as part of the 1.02 patch for Need for Speed: Shift.

It was released on December 1st, 2009 for the Xbox 360 and December 3rd, 2009 for the PlayStation 3 in Europe with a later release of December 10th for the PlayStation 3 in North America.

  • 1967 Chevrolet Corvette Sting Ray
  • 1967 Shelby GT500
  • 1969 Dodge Charger R/T
  • 1971 Dodge Challenger R/T
  • 1998 Toyota Supra

Ferrari Racing Series

The Ferrari Racing Series pack was exclusively released for the Xbox 360 with a price of 800 Microsoft Points on February 16th, 2010.

The pack includes 10 Ferrari vehicles and 46 Ferrari only career events.

Exotic Racing Series

The Exotic Racing Series pack was released for the Xbox 360 with a price of 800 Microsoft Points and the PlayStation 3 on March 18th, 2010.

The pack includes 7 cars, the Rivera race course and 50 Exotic Racing only career events.

References