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{{Template:Infobox game
+
{{game|sh = y}}{{DISPLAYTITLE:''Need for Speed: Shift''}}{{Infobox game
 
|name = ''Need for Speed: Shift''
|image = nfsshiftcoverNFSWikia.jpg
 
  +
|image = NFSS_Boxart.jpg
|Developer(s) = [[Slightly Mad Studios]]
 
  +
|engine = Madness Engine
|Publisher(s) = [[Electronic Arts]]
 
  +
|developer = [[Slightly Mad Studios]]<br>[[EA Bright Light]]&nbsp;(PSP)<br>[[IronMonkey Studios]]&nbsp;(iOS, J2ME, Touch)
|Release dates = NA - November 15, 2009
 
 
|publisher = [[Electronic Arts]]
EU - November 19, 2009
 
  +
|edition = reg
|Platforms = PC, PS3, PSP, Xbox 360, iPad, Mobile Phone
 
  +
|berry = {{date|ww|October 29, 2009}}{{date|ww|February 3, 2011&nbsp;(3D)}}
|Genre = Simulation racing
 
  +
|android = {{date|ww|December 18, 2010}}
|Modes = Single-player
 
  +
|ios = {{date|ww|December 18, 2009}}{{date|ww|April 1, 2010&nbsp;(iPad)}}
Multiplayer
 
  +
|mobile = {{date|ww|September 15, 2009}}
|Rating = ESRB: E
 
  +
|pcw = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}
PEGI: 3+
 
  +
|pcw2 = XP SP3, Vista SP1, 7
|Predecessor = [[Need for Speed: Undercover]]
 
  +
|origin = {{date|ww|June 3, 2011}}
|Successor = [[Need for Speed: World]]}}
 
  +
|steam = {{date|ww|September 15, 2009}}
  +
|ps3 = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}
  +
|psp = <!--
  +
-->{{date|us|September 15, 2009}}<!--
  +
-->{{date|eu|September 18, 2009}}<!--
  +
-->{{date|au|September 24, 2009}}<!--
 
-->{{date|jp|November 12, 2009}}<!--
  +
-->{{date|us|September 30, 2009 (PSN Store)}}<!--
  +
-->{{date|eu|September 18, 2009 (PSN Store)}}<!--
  +
-->{{date|jp|November 12, 2009 (PSN Store)}}
  +
|winp = {{date|ww|October 28, 2009}}
  +
|360 = {{date|us|September 15, 2009}}{{date|eu|September 18, 2009}}{{date|au|September 24, 2009}}{{date|jp|November 12, 2009}}{{date|ww|January 11, 2011 (Games on Demand)}}
  +
|genre = Sim-cade
 
|modes = Single-player, Multiplayer
  +
|pegi = 3
  +
|esrb = E
  +
|cb = pg
  +
|classind = l
  +
|metahi = 94
  +
|metalow = 69
  +
|video = Need For Speed- Shift (Intro)
  +
|extra = [[Need for Speed: Shift/Special Edition|''Shift Special Edition'']]<br>
  +
[[Need for Speed: Shift (iOS)|''Shift'' (iOS)]]<br>
  +
[[Need for Speed: Shift (J2ME)|''Shift'' (J2ME)]]<br>
  +
[[Need for Speed: Shift (PSP)|''Shift'' (PSP)]]<br>
  +
[[Need for Speed: Shift (Touch)|''Shift'' (Touch)]]<br>
 
|next = Need for Speed: Nitro
 
|prev = Need for Speed: Undercover}}{{splitup}}'''''Need for Speed: Shift''''' is the thirteenth main entry in the [[Need for Speed (Series)|''Need for Speed'' series]] released for PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation" and a more realistic entry in the ''Need for Speed'' franchise.
   
 
The game was developed by Slightly Mad Studios, overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund.
'''Need for Speed: Shift '''is the thirteenth main entry in the Need for Speed series for the PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation," and a more realistic entry in the Need for Speed franchise.
 
   
  +
Shift also marks the return of in car dash views in the ''Need for Speed'' series since their last appearance in the PlayStation 2 release of ''[[Need for Speed: Hot Pursuit 2]]''.
The game was developed by Slightly Mad Studios and overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund. It was released September 17, 2009 in Europe and September 22, 2009 in North America.
 
   
  +
Online services were shut down on August 31, 2021.
Shift also marks the return of in car dash views in the Need for Speed series since [[Need for Speed: Porsche Unleashed]]. Along with [[Need for Speed: Nitro|Nitro]], [[Need for Speed: World|World]] and [[Need for Speed: Hot Pursuit (2010)|Hot Pursuit]] it is the first NFS title without a plot since [[Need for Speed: Hot Pursuit 2]].
 
 
Race cars and historic cars are included in this game as well the 1972 [[Nissan Skyline 2000 GT-R]], which first appeared in the special Japanese PSX only version of [[The Need for Speed]]''' '''"Over Drivin': Skyline Memorial".
 
   
 
==Gameplay==
 
==Gameplay==
==='''Career mode'''===
+
===Career Mode===
  +
{{Main|Need for Speed: Shift/Career}}
At the beginning of the game, the player will drive a [[BMW M3 E92]] in Brands Hatch, a race track, for two laps. Depending on time the player needs to finish the race. After that, the game will suggest one of more difficulty levels matched to their skills. However, it is possible to change the recommended difficulty level anytime in Shift. The levels distinguish from themselves by driving assists and physics. The player races the E92 again to win money to purchase their first car, the amount won depending on their position.
 
  +
[[File:NFS_Shift.jpg|200px|right|SHIFT's critically acclaimed cockpit view.]]
  +
The player is tasked with driving a [[BMW M3 (E92)]] on a two lap course of Brands Hatch at the beginning of the title.
   
  +
The title will suggest a difficulty level for the player depending on their performance within the Brands Hatch race. Players are allowed to change the difficulty level at any time in ''Need for Speed: Shift''. The levels distinguish themselves by driving assists and physics.
The goal of any NFS: Shift player is to unlock the ''NFS World Tour''. To gain access, the player is required to collect 280 stars, that can be earned by completing various race events in four career tiers. By collecting stars, players are able to level up until level 50. The game rewards them with medal badges, too.
 
   
  +
The goal of ''Need for Speed: Shift'' is for the player to unlock the ''NFS World Tour'' event although the player is required to collect 280 stars from other events before they are allowed to enter it. Collecting stars allows the player to level up with both a [[Experience Points|Driver Level]] and driving style.
Cars provided in the game are allocated in these tiers. The first tier features the worst performing vehicles, while in Tier 3 for example, faster cars are available.[[File:NFS_Shift.jpg|thumb|SHIFT's critically acclaimed cockpit view.]]
 
   
  +
Cars provided in the title are allocated into four tiers; Tier 1, Tier 2, Tier 3 and Tier 4. Tier 1 features everyday vehicles, Tier 2 features sports vehicles, Tier 3 features high performance vehicles and Tier 4 features super cars.
As in earlier Need for Speed titles, players usually purchase and modfiy their cars all by themselves. The more players progress within the game, the more tuning parts and cars will be unlocked.
 
   
  +
Players purchase and modify their cars as they progress through the career. Players unlock greater rewards, higher performance vehicles, more difficult events and greater competition as they progress through the career.
==='''Quick Race'''===
 
The [[Quick Race|Quick Race Mode]] seen in Shift is the same as in previous games. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.
 
   
==='''Race modes'''===
+
===Quick Race===
 
The [[Quick Race|Quick Race Mode]] seen in ''Need for Speed: Shift'' is the same as in previous ''Need for Speed'' titles. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.
Since [[Need for Speed: Undercover]] the game still hasn't drag events. For that many race modes, new to series were introduced.
 
*Car Battle (Two drivers compete with specified cars in three various race events.)
 
*Driver Duel (Equivalent to car battles, except players can choose their cars.)
 
*[[Drift Race]] (Winner is the one, who has made the best drifts within a drift course.)
 
*[[Endurance Race]] (Circuit races with a very high number of laps.)
 
*[[Lap Knockout Race|Lap/Time Knockout Race]] (The last player to complete a lap or to exceed a set time will be eliminated.)
 
*Manufacturer Competition (Every racer uses the same vehicle within a car brand.)
 
*[[Tournament|Series Competition]] (Exactly the same as tournaments found in earlier NFS installments.)
 
*Standard Races (Up to eight players compete in a track to win the race.)
 
*[[Time Trial]]s (The player needs to beat a set time record by driving several laps on a circuit.)
 
==='''Cockpit View'''===
 
The game features a interior camera, that has perspective responds to G-forces, so for example, the camera will shake when turning a sharp corner, and the player will feel being forced back to their headrest when driving at high speeds.
 
   
  +
===Race Modes===
Turning corners or crashing into the wall will quickly leave players with a temporary disturbance in their vision. It will be subtle, leaving their eyes momentarily blurred and ears ringing, designed to create a more realistic simulation. If the player for example crashes the wall or anything else in high speed, the driver will moan because of the impact, and breathe heavily for a short time afterwards.
 
 
*'''Car Battle''' - Two drivers compete with specified cars in three various race events.
  +
*'''Driver Duel''' - Racers face off against each other in the vehicle of their choice.
  +
*'''[[Drift Race]]''' - Racers compete against each other to see whom can earn the most amount of style points whilst drifting.
 
*'''[[Endurance Race]]''' - Racers compete against each other along a Circuit course with a large number of laps.
 
*'''[[Lap Knockout Race]]''' - The last racer to complete the lap of a course is eliminated from the race.
  +
*'''Time Knockout Race''' - The racer in last place is eliminated from the race once the time expired
  +
*'''Time Attack Events''' - The player has to beat the fastest lap record before the final lap is declared.
  +
*'''Manufacturer Competition''' - Two racers face off against each other in the same vehicle.
  +
*'''[[Tournament|Series Competition]]''' - Racers compete against each other in a tournament competition.
  +
*'''Circuit Race''' - Racers compete against each other along a Circuit course.
  +
*'''[[Time Trial]]s''' - The player must complete a set distance of a course in a specific amount of time.
   
==='''Customization'''===
+
===Cockpit View===
  +
The game features an interior perspective that responds to G-forces that the driver of the car would be subjected to.
Unlike Undercover and especially NFS: Carbon, the game has a larger varierty in performance tuning than in visuals modding.[[File:Nfs-shift-porsche_6-342009-8.jpg|thumb|Works upgraded Porsche 911 GT2.]]
 
   
  +
===Customisation===
[[Fine-tuning]] for example is just as comprehensive as in Underground 2. For beginners and unexperienced racing simulation gamers, the game has simplified options like steering lock and gearing adjustments. These options are listed under ''Quick Tuning''.
 
  +
[[File:Nfs-shift-porsche_6-342009-8.jpg|200px|right|Works upgraded Porsche 911 GT2.]]
  +
The title has a larger variety of performance tuning than visual modification.
   
 
[[Fine-tuning]] is just as comprehensive as in ''[[Need for Speed: Underground 2]]''. The title has simplified options like steering lock and gearing adjustments for beginners and inexperienced racing simulation players. These options are listed under ''Quick Tuning''.
To fully enhance a car's performance, players may also use the ''Advanced Tuning'' option. In this category it's possible to individually calibrate some parts of a car like the suspension and tyre pressure.
 
   
 
Players may also use the ''Advanced Tuning'' option to fully enhance a car's performance. In this category it's possible to individually calibrate some parts of a car such as its suspension and tyre pressure.
Need for Speed: Shift also allows gamers to convert their 'normal' sports cars to full race-spec vehicles. Such conversions are known as Works Upgrades in the game. Works upgrades greatly improve every stats of a car and can only be bought, when the car is equipped with any highest level tuning part available within Shift.
 
   
 
''Need for Speed: Shift'' also allows players to convert their 'normal' cars to full race-spec vehicles with such conversions being known as '''Works Upgrades'''. Works upgrades greatly improve every performance statistic of a car and can only be applied once a car has been sufficiently upgraded.
== Car list ==
 
  +
 
==Car List==
 
{{main|Need for Speed: Shift/Cars}}
 
{{main|Need for Speed: Shift/Cars}}
   
== DLC ==
+
==Tracks==
==='''Team Racing Pack'''===
 
These cars are available for download on all platforms for free, including Xbox 360, Playstation 3, and PC:
 
 
*1967 [[Chevrolet Corvette|Chevrolet Corvette Sting Ray]]
 
*1967 [[Shelby GT500]]
 
*1969 [[Dodge Charger|Dodge Charger R/T]]
 
*1971 [[Dodge Challenger R/T]]
 
*1998 [[Toyota Supra]]
 
==='''Ferrari Racing Series'''===
 
The Ferrari Racing Series pack, exclusive to the Xbox 360, includes 10 new Ferraris:
 
 
*Ferrari Superamerica
 
*Ferrari Scuderia Spider 16M
 
*Ferrari California
 
*Ferrari 599 GTB Fiorano
 
*Ferrari F430 Spider
 
*Ferrari 430 Scuderia
 
*Ferrari 430 GTC
 
*Ferrari F430 Challenge
 
*[[Ferrari F50|Ferrari F50 GT]]
 
*[[Ferrari FXX]]
 
 
It also came with 46 career events dedicated to these cars, which can be purchased for 800 Microsoft Points.
 
==='''Exotic Racing Series'''===
 
 
The Exotic Racing Series pack, for the Xbox 360 and the Playstation 3, includes 7 new supercars:
 
 
*Maserati Gran Turismo S
 
*[[BMW M1 Procar]]
 
*[[Acura NSX]]
 
*[[Mercedes Benz SLR McLaren|Mercedes Benz SLR McLaren Stirling Moss]]
 
*[[Alfa Romeo 8C Competizione]]
 
*[[Gumpert Apollo]]
 
*[[McLaren MP4-12C]]
 
Along with the cars came a new track called Rivera and 50 career events dedicated to these cars. It can be purchased for 800 Microsoft Points or US$10.
 
==='''Luxury Car Pack'''===
 
 
EA Nation at one point had claimed to be releasing a luxury car pack in September 2010, featuring the [[Chrysler 300C SRT-8]], [http://en.wikipedia.org/wiki/Mercedes-Benz_W221#S_63_AMG_.26_S_65_AMG Mercedes-Benz S65 AMG W221], [http://en.wikipedia.org/wiki/Rolls_Royce_Ghost Rolls-Royce Ghost], the [[Porsche 918 Spyder|Porsche 918 Spyder Concept]], and the [[Aston Martin One-77]], Ferrari Enzo, [[Mercedes-Benz SL 65 AMG Black Series]], [[Dodge Charger|Dodge Charger SRT-8]], [[Lancia Delta Integrale Evo|Lancia Delta Intergrale EVO]] and the [[Pontiac GTO|2006 Pontiac GTO]]. The pack would have also featured a track based around New York City. EA, however has made no reply in regards to the state of this pack as of this moment. It may be possible that some of the cars could appear in ''[http://nfs.wikia.com/wiki/Need_for_Speed:_Shift_2_Unleashed Shift 2: Unleashed]'s sequel.''
 
 
== Tracks ==
 
 
{{main|Need for Speed: Shift/Tracks}}
 
{{main|Need for Speed: Shift/Tracks}}
   
  +
==Achievements / Trophies==
==Leftover Data==
 
  +
{{main|Need for Speed: Shift/Awards}}Achievements and trophies can be unlocked through gameplay:
These files can be found in the DATA folder of Need for Speed: Shift.
 
  +
<div style="column-count: 2">
===Cars:===
 
  +
*Achievements for the Xbox 360 release.
  +
*Trophies for the PlayStation 3 release.
  +
</div>
   
  +
==Downloadable Content==
*[[BMW M3 (E46)]] [[BMW M3 GTR|GTR]] Bodykit
 
  +
{{main|Need for Speed: Shift/Downloadable Content}}
*Need For Speed Shelby Terlingua Bodykit and Skins
 
*[[Pagani Zonda R]] GT Wings
 
*[[Pagani Zonda F]] Bodykit
 
*[[McLaren F1]] Bodykit
 
*2010 Ford Mustang GT
 
   
  +
== Special Releases ==
===Tracks:===
 
 
=== ''Special Edition'' ===
  +
{{main|Need for Speed: Shift/Special Edition}}An European retail release which includes various bonuses, such as exclusive packaging, a poster, early access to the [[BMW M3 GT2 (E92)]], and a Super Series race event.
   
  +
==Media==
*Chesterglen
 
  +
<br /><gallery spacing="small" widths="155" hideaddbutton="true">
*Dubai
 
*Barcelona
 
*Monza
 
*Mugello
 
   
  +
File:Need for Speed SHIFT - launch trailer|Launch trailer
===Features:===
 
  +
File:Need for Speed SHIFT TV Commercial|Commercial
   
  +
</gallery>
*Weather
 
*Night Racing (avaliable only as a mod)
 
*Pit Stop
 
*Full Damage
 
*Fuel Consumption
 
*Tyre Wear
 
*Engine Overheating
 
   
 
==References==
 
==References==
Line 142: Line 126:
 
*[http://ea.gamespress.com/link.asp?i=1112&r=7603&r2=5564 Complete Car Roster]
 
*[http://ea.gamespress.com/link.asp?i=1112&r=7603&r2=5564 Complete Car Roster]
 
*[http://ps3.ign.com/articles/102/1023568p1.html IGN: Need for Speed Shift Review]
 
*[http://ps3.ign.com/articles/102/1023568p1.html IGN: Need for Speed Shift Review]
  +
 
{{NFS series}}
 
{{NFS series}}
  +
[[de:Need_for_Speed:_Shift]]
[[Category:Need for Speed Series]]
 
  +
[[es:Need_for_Speed:_Shift]]
[[Category:Games]]
 
  +
[[pl:Need_for_Speed:_Shift]]
  +
[[ru:Need_for_Speed:_Shift]]
 
[[Category:Need for Speed: Shift]]

Latest revision as of 08:45, 23 February 2024

SmallLogoNeedforSpeedShift

Splitup - This article should be split up into multiple articles.

Need for Speed: Shift is the thirteenth main entry in the Need for Speed series released for PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a "hardcore racing simulation" and a more realistic entry in the Need for Speed franchise.

The game was developed by Slightly Mad Studios, overseen by Black Box producer Michael Mann and senior vice-president of EA Games Europe Patrick Soderlund.

Shift also marks the return of in car dash views in the Need for Speed series since their last appearance in the PlayStation 2 release of Need for Speed: Hot Pursuit 2.

Online services were shut down on August 31, 2021.

Gameplay

Career Mode

Main article: Need for Speed: Shift/Career
SHIFT's critically acclaimed cockpit view.

The player is tasked with driving a BMW M3 (E92) on a two lap course of Brands Hatch at the beginning of the title.

The title will suggest a difficulty level for the player depending on their performance within the Brands Hatch race. Players are allowed to change the difficulty level at any time in Need for Speed: Shift. The levels distinguish themselves by driving assists and physics.

The goal of Need for Speed: Shift is for the player to unlock the NFS World Tour event although the player is required to collect 280 stars from other events before they are allowed to enter it. Collecting stars allows the player to level up with both a Driver Level and driving style.

Cars provided in the title are allocated into four tiers; Tier 1, Tier 2, Tier 3 and Tier 4. Tier 1 features everyday vehicles, Tier 2 features sports vehicles, Tier 3 features high performance vehicles and Tier 4 features super cars.

Players purchase and modify their cars as they progress through the career. Players unlock greater rewards, higher performance vehicles, more difficult events and greater competition as they progress through the career.

Quick Race

The Quick Race Mode seen in Need for Speed: Shift is the same as in previous Need for Speed titles. Players can choose cars, tracks and settings individually. Parts are only available if they are unlocked in career mode.

Race Modes

  • Car Battle - Two drivers compete with specified cars in three various race events.
  • Driver Duel - Racers face off against each other in the vehicle of their choice.
  • Drift Race - Racers compete against each other to see whom can earn the most amount of style points whilst drifting.
  • Endurance Race - Racers compete against each other along a Circuit course with a large number of laps.
  • Lap Knockout Race - The last racer to complete the lap of a course is eliminated from the race.
  • Time Knockout Race - The racer in last place is eliminated from the race once the time expired
  • Time Attack Events - The player has to beat the fastest lap record before the final lap is declared.
  • Manufacturer Competition - Two racers face off against each other in the same vehicle.
  • Series Competition - Racers compete against each other in a tournament competition.
  • Circuit Race - Racers compete against each other along a Circuit course.
  • Time Trials - The player must complete a set distance of a course in a specific amount of time.

Cockpit View

The game features an interior perspective that responds to G-forces that the driver of the car would be subjected to.

Customisation

Works upgraded Porsche 911 GT2.

The title has a larger variety of performance tuning than visual modification.

Fine-tuning is just as comprehensive as in Need for Speed: Underground 2. The title has simplified options like steering lock and gearing adjustments for beginners and inexperienced racing simulation players. These options are listed under Quick Tuning.

Players may also use the Advanced Tuning option to fully enhance a car's performance. In this category it's possible to individually calibrate some parts of a car such as its suspension and tyre pressure.

Need for Speed: Shift also allows players to convert their 'normal' cars to full race-spec vehicles with such conversions being known as Works Upgrades. Works upgrades greatly improve every performance statistic of a car and can only be applied once a car has been sufficiently upgraded.

Car List

Tracks

Achievements / Trophies

Achievements and trophies can be unlocked through gameplay:

  • Achievements for the Xbox 360 release.
  • Trophies for the PlayStation 3 release.

Downloadable Content

Special Releases

Special Edition

Main article: Need for Speed: Shift/Special Edition

An European retail release which includes various bonuses, such as exclusive packaging, a poster, early access to the BMW M3 GT2 (E92), and a Super Series race event.

Media


References