Need for Speed (Arcade) is an arcade alternative release of EA Seattle's iteration of Need for Speed: Hot Pursuit 2 developed by Global VR.
Gameplay
Need for Speed (Arcade) features a player-selectable difficulty system which provides easier handling for beginning players or more challenging driving physics, as well as automatic and manual tranmission choices. Six-speaker surround sound and force feedback steering are featured. The game is also linkable with other cabinets, allowing head-to-head competition for up to 4 players, as well as either local-run or national tournaments. [1]
Need for Speed (Arcade) is based on EA Seattle's iteration of Need for Speed: Hot Pursuit 2, although it only has a regular racing mode, with no hot pursuit mode or any police chase involved.
Courses are taken from the base game, including Coastal Parklands, Alpine Trail, Calypso Coast, Fall Winds and Palm City Island. Vehicles include the Lotus Elise, Jaguar XKR, Ford Mustang SVT Cobra R, BMW Z8, Chevrolet Corvette Z06, as well as the Dodge Viper GTS which requires two first place finishes to unlock.
Special Releases
Need for Speed: GT
The Need for Speed: GT upgraded version was made available in March 2004 with new features;[2]
- Four new cars, consisting of Porsche 911 Turbo, McLaren F1, Mercedes-Benz CLK-GTR, and Ford Crown Victoria Police Cruiser
- New Shadow Attack mode, in which players challenge the best time on each track in a head-to-head race against the top player’s “shadow”
- Improved handling
- New marquee artwork
References
- ↑ GLOBAL VR DELIVERS FULL-THROTTLE ACTION WITH NEED FOR SPEED, 2003. Available at: https://www.globalvr.com/news/c_news_sept11-2003.html
- ↑ GLOBAL VR Supercharges Need For Speed, 2004. Available at: https://www.globalvr.com/news/c_news_may18-2004b.html