Need for Speed Wiki
Need for Speed Wiki
mNo edit summary
Tag: sourceedit
No edit summary
Tag: sourceedit
Line 18: Line 18:
 
|esrb = KA
 
|esrb = KA
 
|extra = [[The Need for Speed/Special Edition|Special Edition]]&nbsp;<small><sup><font color="#d9b502">Win</font></sup></small><br />[[Over Drivin' DX]]&nbsp;<small><sup><font color="#d9b502">PS1 (JP)</font></sup></small><br />[[Over Drivin' GT-R]]&nbsp;<small><sup><font color="#d9b502">Saturn (JP)</font></sup></small><br /><small>[[Over Drivin' Skyline Memorial]]&nbsp;<sup><font color="#d9b502">PS1 (JP)</font></sup></small>
 
|extra = [[The Need for Speed/Special Edition|Special Edition]]&nbsp;<small><sup><font color="#d9b502">Win</font></sup></small><br />[[Over Drivin' DX]]&nbsp;<small><sup><font color="#d9b502">PS1 (JP)</font></sup></small><br />[[Over Drivin' GT-R]]&nbsp;<small><sup><font color="#d9b502">Saturn (JP)</font></sup></small><br /><small>[[Over Drivin' Skyline Memorial]]&nbsp;<sup><font color="#d9b502">PS1 (JP)</font></sup></small>
|video = The Need for Speed - Intro}}
+
|video = The Need for Speed - Intro
'''''Road & Track Presents: The Need for Speed''''' is a racing video game developed by Pioneer Productions, a team within Electronic Arts Canada, and published by Electronic Arts. It was the first game in the long-running [[Need for Speed (Series)|''Need for Speed'' series]]. It was originally developed for the Panasonic 3DO, released for that platform throughout 1994. Ports were made to MS-DOS PCs in 1995, and to the PlayStation and Sega Saturn in 1996 for the Sony PlayStation and Sega Saturn. In Japan, the various versions were called '''''Road and Track Presents: Over Drivin'''''', or some variation of.
+
}}'''The Need for Speed''' ('''''Road & Track Presents: The Need for Speed''''') is a racing video game developed by Pioneer Productions, a team within Electronic Arts Canada, and published by Electronic Arts. It was the first official game in the long-running [[Need for Speed (Series)|''Need for Speed'' series]].
   
  +
It was released in 1994 for the Panasonic 3DO, in 1995 for Microsoft DOS, with its final release in 1996 for the Sony PlayStation and Sega Saturn. It was re-released for PC in the form of ''Road & Track Presents The Need For Speed SE'' with compatibility with Microsoft Windows 95.
There were a few different versions beyond this. First, there was '''''Nissan Presents: Over Drivin' GT-R''''', a Japan-only Sega Saturn release where the eight cars are replaced by eight various Nissan vehicles. Next, there was '''''Nissan Presents: Over Drivin' Skyline Memorial''''', a PlayStation release with eight Skylines instead. Finally, there was '''''Road & Track Presents: The Need for Speed SE''''', an updated rerelease of the PC version with graphical improvements and two new tracks; this is generally considered to be the best version of the game available.
 
  +
  +
In Japan, it was rebranded as "'''''Road and Track Presents: Over Drivin' DX'''''". This was also the first ''Need for Speed'' title in Japan to be released under the title until ''[[Need for Speed: Porsche Unleashed]]''.
  +
  +
Two heavily localised console renditions were released specifically for Japan. This included the Sega Saturn release titled "'''''Nissan Presents: Over Drivin' GT-R'''''", and a PlayStation re-release of ''Over Drivin' DX'' as "'''''Nissan Presents: Over Drivin' Skyline Memorial'''''".
   
 
==Gameplay==
 
==Gameplay==
The gameplay of ''The Need for Speed'' follows a realistic premise. It was largely developed as a sophisticated advertisement for Road & Track magazine, which provided EA with real data about the cars featured.
+
The gameplay of ''The Need for Speed'' follows a realistic premise. Road and Track magazine has provided EA with real data about the cars featured in the final game.
   
Each car has a different style of handling, performance, sounds and braking. The realistic gameplay was found to be simple for new players to pick up and play without much frustration. Plus, each car could be driven in cockpit view, a rarity at the time.
+
Each car has a different style of handling, performance, sounds and braking. The realistic gameplay was found to be simple for new players to pick up and play without much frustration at the start of play. Plus, each car could be driven in cockpit view.
   
 
==='''Game Modes'''===
 
==='''Game Modes'''===
There are four different types of races in the game.
+
There are four different types of races in the game. Police and traffic only appear in Head To Head mode.
 
*[[Duel|Head To Head]] - A duel between two racers in a Point A to Point B track. This is the only mode that features traffic cars and cops, and only on the three sprint tracks.
 
   
 
*[[Duel|Head To Head]] - A duel between two racers in a Point A to Point B track. This is the only mode that features traffic cars and cops (when open road course is selected).
*[[Single Race]] - Players compete with up to seven opponents on one of the circuit or sprint tracks. In this mode players can select the number of opponents, laps, etc.
 
   
*[[Time Trial]] - Players do runs on one of the tracks to set new times.
+
*[[Single Race]] - Players compete with up to seven opponents in either circuit or sprint tracks. In this mode players can select the number of oppoents, laps, etc.
   
  +
*[[Time Trial]] - Players must beat a set time record in a track to win.
*[[Tournament]] - The player has to collect as many points as possible to succeed in a series of tracks. The player earns higher points by finishing closer to pole position at the end of a race. Winning a tournament that has all six tracks in it unlocks a number of items.
 
   
 
*[[Tournament]] - The player has to collect as many points as possible to succeed in a series of tracks. The player earns higher points by finishing closer to pole position at the end of a race.
No car can drive off-road, and there are no shortcuts.
 
   
  +
No car in the title can drive off-road as the title uses blocking volumes to keep players on the track. This also prevents players from cheating by taking shortcuts in events.
When playing Head To Head on a sprint track, cops can pull players over. If a player receives three tickets (two in the Sega Saturn version), they're arrested and lose the race.
 
   
  +
Racers can be arrested by police on open road tracks. If a racer gets caught then they'll receive a ticket. When a racer receives three tickets (two tickets in the Sega Saturn version) they are arrested.
The Nissan versions do not have traffic or cops anywhere.
 
   
 
==Car List==
 
==Car List==
''The Need for Speed'' eight cars divided into three classes. It is impossible to modify the cars in any way.
+
Cars included in ''The Need for Speed'' are divided into three classes with each representing different performance brackets such as speed and handling. It is impossible to modify the cars in any way.
   
Players can also access a [[showcase]] of each car, displaying general, historical, mechanical, and performance information, as well as a slideshow and short presentation video regarding the vehicle. The information screens are all commentated.
+
Players can also access a [[Showcase|Showcase Mode]] of each car. There it is possible to check general, historical, mechanical and performance information as well as a slideshow and short presentation video regarding the vehicle. The information screens are all commented by an announcer.
   
 
==='''Class A'''===
 
==='''Class A'''===
Line 77: Line 79:
   
 
==='''Bonus'''===
 
==='''Bonus'''===
*[[Warrior PTO E/2]] (Tournament unlockable)
+
*[[Warrior PTO E/2]]
   
 
===='''Traffic Cars'''====
 
===='''Traffic Cars'''====
Line 124: Line 126:
 
| style="width: 2%" |
 
| style="width: 2%" |
 
| style="width: 48%" |
 
| style="width: 48%" |
*Lost Vegas ''(Tournament unlockable)''
+
*Lost Vegas ''(Bonus)''
*Burnt Sienna ''(SE exclusive)''
+
*Burnt Sienna ''(SE Release)''
*Transtropolis ''(SE exclusive)''
+
*Transtropolis ''(SE Release)''
 
|}
 
|}
 
Winning the Tournament mode also unlocks Rally Mode, which changes the physics. To play a track in Rally Mode, hold L(1) and R(1) while selecting it.
 
   
 
==Special Releases==
 
==Special Releases==
 
==='''The Need for Speed: Special Edition'''===
 
==='''The Need for Speed: Special Edition'''===
 
[[File:Tnfssecover.jpg|right|90px]]
 
[[File:Tnfssecover.jpg|right|90px]]
A Special Edition of ''The Need for Speed'' was released in 1997 which included additional content missing from the 1995 PC release.
+
A Special Edition of ''The Need for Speed'' was released in 1996 which included additional content missing from the 1995 PC release.
   
The Windows 95 release received several improvements to its rendering engine as well as two additional tracks. This was the only game in the series to support DOS as subsequent releases for the PC only ran on Windows 95 or above.
+
The Windows 95 release received several improvements to its rendering engine as well as two additional tracks. This was the only game in the series to support DOS as subsequent releases for the PC only ran on Microsoft Windows 95 or above.
   
 
==='''Nissan Presents: Over Drivin' GT-R'''===
 
==='''Nissan Presents: Over Drivin' GT-R'''===
 
{| style="width: 100%"
 
{| style="width: 100%"
|colspan="2"|Japan did not receive the original ''The Need for Speed'' on the Sega Saturn; instead, they got this. Released at the end of 1996, this version features only Nissan cars. It does not appear to have a bonus car.
+
|colspan="2"|A heavily localised release of ''The Need for Speed'' in 1996 was made available for Sega Saturn in Japan, and featured only Nissan cars.
 
|rowspan="2" style="width: 90px"|[[File:TNFSODGTR_Boxart.jpg|90px]]
 
|rowspan="2" style="width: 90px"|[[File:TNFSODGTR_Boxart.jpg|90px]]
 
|-
 
|-
Line 157: Line 157:
 
==='''Nissan Presents: Over Drivin' Skyline Memorial'''===
 
==='''Nissan Presents: Over Drivin' Skyline Memorial'''===
 
{| style="width: 100%"
 
{| style="width: 100%"
|colspan="2"|The second Nissan release was for the PlayStation near the end of 1997, and features various Skylines. The bonus car is the very real [[Wikipedia:Nissan R390 GT1|R390]].
+
|colspan="2"|A heavily localised re-release of ''The Need for Speed'' in 1997 was made available for PlayStation in Japan following the Sega Saturn release, and featured only Nissan Skylines.
 
|rowspan="2" style="width: 90px"|[[File:TNFSODSM Boxart.jpg|90px]]
 
|rowspan="2" style="width: 90px"|[[File:TNFSODSM Boxart.jpg|90px]]
 
|-
 
|-
Line 174: Line 174:
   
 
==Trivia==
 
==Trivia==
*''[[Need for Speed: ProStreet]]'', ''[[Need for Speed: Shift]]'', and ''[[Need for Speed: Hot Pursuit (2010)]]'' claim to be partially inspired by this game.
+
*''[[Need for Speed: ProStreet]]'', ''[[Need for Speed: Shift]]'' and ''[[Need for Speed: Hot Pursuit (2010)]]'' are partially inspired by this game.
 
{{NFS series}}
 
{{NFS series}}
 
[[Category:Need for Speed Series]]
 
[[Category:Need for Speed Series]]

Revision as of 21:34, 16 June 2016

The Need for Speed (Road & Track Presents: The Need for Speed) is a racing video game developed by Pioneer Productions, a team within Electronic Arts Canada, and published by Electronic Arts. It was the first official game in the long-running Need for Speed series.

It was released in 1994 for the Panasonic 3DO, in 1995 for Microsoft DOS, with its final release in 1996 for the Sony PlayStation and Sega Saturn. It was re-released for PC in the form of Road & Track Presents The Need For Speed SE with compatibility with Microsoft Windows 95.

In Japan, it was rebranded as "Road and Track Presents: Over Drivin' DX". This was also the first Need for Speed title in Japan to be released under the title until Need for Speed: Porsche Unleashed.

Two heavily localised console renditions were released specifically for Japan. This included the Sega Saturn release titled "Nissan Presents: Over Drivin' GT-R", and a PlayStation re-release of Over Drivin' DX as "Nissan Presents: Over Drivin' Skyline Memorial".

Gameplay

The gameplay of The Need for Speed follows a realistic premise. Road and Track magazine has provided EA with real data about the cars featured in the final game.

Each car has a different style of handling, performance, sounds and braking. The realistic gameplay was found to be simple for new players to pick up and play without much frustration at the start of play. Plus, each car could be driven in cockpit view.

Game Modes

There are four different types of races in the game. Police and traffic only appear in Head To Head mode.

  • Head To Head - A duel between two racers in a Point A to Point B track. This is the only mode that features traffic cars and cops (when open road course is selected).
  • Single Race - Players compete with up to seven opponents in either circuit or sprint tracks. In this mode players can select the number of oppoents, laps, etc.
  • Time Trial - Players must beat a set time record in a track to win.
  • Tournament - The player has to collect as many points as possible to succeed in a series of tracks. The player earns higher points by finishing closer to pole position at the end of a race.

No car in the title can drive off-road as the title uses blocking volumes to keep players on the track. This also prevents players from cheating by taking shortcuts in events.

Racers can be arrested by police on open road tracks. If a racer gets caught then they'll receive a ticket. When a racer receives three tickets (two tickets in the Sega Saturn version) they are arrested.

Car List

Cars included in The Need for Speed are divided into three classes with each representing different performance brackets such as speed and handling. It is impossible to modify the cars in any way.

Players can also access a Showcase Mode of each car. There it is possible to check general, historical, mechanical and performance information as well as a slideshow and short presentation video regarding the vehicle. The information screens are all commented by an announcer.

Class A

Class B

  • Porsche 911 Carrera (Dark Blue)

Class C

  • Toyota Supra (Red)

Bonus

Traffic Cars

The Need for Speed features licenced traffic vehicles.

Tracks

  • City
  • Coastal
  • Alpine
  • Rusty Springs Raceway
  • Autumn Valley Speedway
  • Vertigo Ridge
  • Lost Vegas (Bonus)
  • Burnt Sienna (SE Release)
  • Transtropolis (SE Release)

Special Releases

The Need for Speed: Special Edition

A Special Edition of The Need for Speed was released in 1996 which included additional content missing from the 1995 PC release.

The Windows 95 release received several improvements to its rendering engine as well as two additional tracks. This was the only game in the series to support DOS as subsequent releases for the PC only ran on Microsoft Windows 95 or above.

Nissan Presents: Over Drivin' GT-R

A heavily localised release of The Need for Speed in 1996 was made available for Sega Saturn in Japan, and featured only Nissan cars. TNFSODGTR Boxart

Nissan Presents: Over Drivin' Skyline Memorial

A heavily localised re-release of The Need for Speed in 1997 was made available for PlayStation in Japan following the Sega Saturn release, and featured only Nissan Skylines. TNFSODSM Boxart

Trivia